Advanced Save Game Six Empires Huge Map and Minor Races

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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The closest analogy is the 1978 Invasion of the Body Snatchers as that plant species then subverts human beings and likely has been continuously doing that for millenia.

Watch that film, and then try to understand how the Omega parasites would control another who just presumes they are human. The other 5 major races and 99% of the minor species have more in common with each other. Then there is the Omega Vi.

https://m.youtube.com/watch?v=vc_0dlmSq7I

You actually can watch it for free on youtube.

Whatever the Omega are, you can't really believe any promises they make or treaties they accept as they don't believe in diplomacy. They believe in conquering and control.

Alien actually has lost its meaning as it originally meant something so strange that is was entirely outside anything which was normal and understandable. The Omega are the most alien of all the extraterrestrial or interdimensionals. Maybe supernatural or unearthly would be a better word for an Omega. That plant symbiotic parasite has nothing in common with animal life forms.

Every creature with bilateral symmetry and has a head, arms, and legs is not a person.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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http://birth-of-the-empires.de/wiki/ind ... -P#Hanchac

The Hanchac are perhaps the only other species like the Vi of the Omega.
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The Hanchac are an ancient race of cellulose-like earth beings, the appearance of which can take any plant-like shape, including solid woody plants. They must be in direct contact with the earth at all times and cannot leave their planet. The origin of this strange species is unclear, but geologists suspect a direct connection with the broad deritium layer just below the planet's surface. The Hanchac approach foreign beings with complete ignorance and mostly also with scorn and mockery, in that they try to imitate the counterpart from their body substance and thereby perform wild, atypical, grimace-like movements. Movement is a means of contempt for the Hanchac, this is also practiced mutually against outcasts, who have to cover long distances under the mute laughter and rustling of leaves of the rest of the Hanchac and are only allowed to transplant themselves firmly into the ground in a remote, lonely place. They are very reluctant to agree to the dismantling of their life-giving deritium.

Home system: Hanchac

Technological progress: very backward

Special Skill: Pacifist

Bribery: very difficult to bribe

Spaceman nation: no

Special building: Deritium mining permit: +10 Deritium, -3 morale in the system
But they chose peace and isolation.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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War is a brutal complex affair as the invaders expect strong resistance that limits the brunt of the invasion. Soldiers will be lost for empires to proceed and grow through violence. There will be casualties all along the way as that is the only way for land to be taken by force. This means it's not a game, and soldiers will be wanting victory, but they also don't want their buddies killed and they also want to get home alive in one piece and not be maimed.

But there is no need as so many sectors are unpopulated and so expansion also can easily proceed, but without full mining caches, and with working economies, and intel points being accumulated, with research yet to be done. But without the huge cost of dead and maimed soldiers. The cost is low versus open invasions through battles.

Because sabotage is so horribly unbalanced, untold trillions died across the galaxy with only 15 Omega level 6 units dead and only due to an error. That is unbelievable, but true. And this is why it has to be modded as 1.4 million intel points applied to five empires meant war cost only a miniscule amount of attacking soldiers lives..like never in history. It simply is wrong and is a mockery of why war is so horrendous and minimizes the reason why it usually is restrained.

Even if every unit is six million invaders, 90 million lost through invasion with trillions of defending civilian casualties is so unbalanced to provoke total incredulity.

This means there were no professional soldiers as defenders on the ground, no compelling dangerous space battles, no starbases firing a barrage of weapons, no orbital batteries and no minefields to gingerly navigate through. There were no security personnel risking their lives doing counterintelligence. There were no space docks and military shipyards creating starships to protect their sectors. They all had been annihilated so the Terrans, the Cartare, the Khaoran, the Rotharians, and now the Heyoun citizens were helpless...and alone to face the onslaught.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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And consider this: the Omega might just as easily vaporized 100% of those citizens with zero risk.

There is no such thing in war and military doctrine. It simply does not occur. Every soldier knows fear because ground invasions by definition are perilous. Unbalanced unrealistic sabotage and monumental bombardment means half the galaxy can be totally annihilated.

This test confirmed my worst fears: that while Birth of the Empires is among the best space 4x games, intelligence agencies totally lack restraint, and since they can be completed so easily and so early, they can confer omnipotence to empires.

If death has no meaning, then there can be no honor nor true victory as the price comes so cheaply.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Even in early April 2020, I realized after glancing at the building data file how easily this can be remedied as the intensity of what the security buildings do as effects can be extremely limited, and the requirements can be so rigorous that their construction can happen LAST.

As such, then their ability generate intel points would be a miniscule fraction of what they are now. And by doing that, every remarkable realistic military aspect would be restored...and rise to the surface, and on a giant galactic map, most likely major race on major race battles begin to happen no earlier than turn #300 as their inhabited sectors are so far away as to reduce open conflict. There would be too many available sectors so why wage war?

Realistically speaking such war would be more likely to happen in turn #400 as war takes place based on necessity and affordability.

It isn't that it's difficult to do, it's that the process is limited by how BotE for Android exists. See on an Android, you cannot have access to the actual programming as you can on a Windows PC. It is hidden from the user. And most users automatically have the programs set to autoupdate. So if the buildings file had minor changes, then it would autoupdate and be restored.

Not only that, but there is not a provision for a mod for BotE for Android. The only way to make it work would be to use a clone program so that both an unmodded version existed plus a modded version, thus two separate installations.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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So running a mod on an Android is a big deal as it means not just making a minor change in a single file as one would do as a PC wargamer. Nope, you have to run a clone program so setting a portion where other clone program operate, and educate users about that, and then have the users run a separate BotE installation with the altered buildings file. Two installations, not one, or they cannot run the original BotE for Android.

There would be alternatives too. You can run the fan patch of Exagear 3.02 which then creates a Wine installation that allows something like Windows on your Android, then on that OS, then install the Windows version of BotE for Android, then patch that with a buildings file.

The easiest solution is to upload a patch of the buildings file, and then push the patch to all BotE for Android to correct these historic issues with sabotage. But then BotE for Android would be altered from how it is now.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Winning the game then wouldn't be as it is now on a giant maxed out 40 * 40 galactic map of 1600 sectors.

Every empire would have more balance but somehow some other abilities would be granted to the Cartare, Rotharians, and Omega because they could not use intelligence and counterintelligence until likely turns #700+.

BotE would be an economic sim and a terraforming colonizer from turns #1-300, then evolve to a military phase from turns #301-600. Then slowly bring security buildings online and start generating spy networks from turn #601-700.

But then wage war with minor species from turns #301+ and likely begin major species on major species war from #401+. And only have strong intelligence espionage from turns #701. Things would be much more realistic.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The way it is now, by turn# 480, the Omega have done something like 5,200+ espionage/sabotage missions...an absurdly high amount. They really don't need a military as they can ruin whole empires this way.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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What I proposed months ago was we submit altered files like the building data regarding sabotage, and then you would have standard BotE for Android that is largely an economic and sabotage game.

But then have a modded BotE for Android, and that would be an economic game, then a military expansion game, then a late sabotage game as then a realistic amount of time had passed so spy networks had sprung up and could then in limited ways damage space docks and military shipyards using asymmetric warfare facilitated intelligence and an equal and opposite counterintelligence to prevent this.

BotE could have several flavors on GooglePlay. BotE would come with advanced saved games so players could try various games already in progress.

Then you could have a BotE with significant changes that also had subclasses of ships already designed so they naturally are available and based on up to level 20 research.

You might have the standard BotE, with everything the same except it has an advanced save game where it is extremely tough where all the empires are wealthy and strong with significant military forces, but in turns#300 and #400, and without any minor race memberships..yet and also devoid of security buildings. So those who can are racing against the clock to make them, as several major races start military expansion.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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I started this journey in March 2020. I was surprised at all the complaints about sabotage in the game reviews on Google Play. I understand them well as I have demonstrated what actually happens when a decent experienced wargamer applies basic military principles to wage orchestrated galactic war.

This is why the programmer was going to "nerf" sabotage as he understands it all too well.

If there is no way that a major race can actually win like the Khaoran on a giant map, then something is wrong. If trillions of civilians die without soldier defenders, something is seriously awry. And this is easily remedied.

BotE should have a million players, but this is unlikely in its current incarnation which is a shame. By all measurements, BotE for Android only has 50,000+ players.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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After subjugating inhabited sectors, some species have less than desirable special buildings that honestly are useless to the Omega. For example, I don't use trade at all. The income is a pittance and it isn't worth it. Any research bonuses at this point are useless.

I see no evidence the AI uses trade.

You can conquer everyone, I guess just to have that distinction.

I am building defenses that I will never use as it is.

So I replayed those accidental losses, then the Khaoran were wiped out and I moved all useful points to do sabotage of Heyoun's starships...something like 68% of nearly 1.5 million intel points.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Whatever special buildings the minors have is solely for that one sector out of 1600 on the largest map.

So think. If the Omega are this strong on turn #491, then what if they didn't scrap all research, but kept studying and learning. The only limits are what BotE currently has with the buildings file. So likely they would enhance everything, as would the Terrans. Each major race would be spurred on by a research race to compete with each other. A research breakthrough might be the only way to defeat others by superior troops and starships. But some might just evolve by genetic enhancement and transcend reality.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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These are the bonuses that can be added through buildings and you can make them very general, or very specific like only on some planet types. You can have many or just 1. It is worth you time to study this.

Maybe there is no natural raw material of some type, but as I have suggested, at advanced levels a major race through large expense and with requirements may be able to do elemental manipulation. The elements come from stars so this is hardly far fetched.

No natural titanium? Why not create it?

http://birth-of-the-empires.de/wiki/ind ... dings.data

Line 58: food production
Line 59: industry production
Line 60: energy production
Line 61: security production
Line 62: research production
Line 63: titan production
Line 64: deuterium production
Line 65: duranium production
Line 66: crytsals production
Line 67: iridium production
Line 68: deritium production
Line 69: credits production
Line 70: morality in system
Line 71: moral empirewide
Line 72: food bonus
Line 73: industry bonus
Line 74: energy bonus
Line 75: security bonus
Line 76: research bonus
Line 77: titan bonus
Line 78: deuterium bonus
Line 79: duranium bonus
Line 80: crytsals bonus
Line 81: iridium bonus
Line 82: deritium bonus
Line 83: bonus to all resources
Line 84: credits bonus
Line 85: bio tech bonus percent
Line 86: energy tech bonus percent
Line 87: computer tech bonus percent
Line 88: propulsion tech bonus percent
Line 89: construction tech bonus percent
Line 90: weapon tech bonus percent
Line 91: inner security intelligence bonus percent
Line 92: economyspy intelligence bonus percent
Line 93: economysabotage intelligence bonus percent
Line 94: researchspy intelligence bonuses percent
Line 95: researchsabotage intelligence bonuses percent
Line 96: militaryspy intelligence bonuses percent
Line 97: military sabotage intelligence bonus percent
Line 98: shipyard
Line 99: buildable shipsize
Line 100: shipyard buildspeed percent
Line 101: barracks
Line 102: barracks buildspeed percent
Line 103: hitpoints
Line 104: shield power defense
Line 105: bonus to shieldpower
Line 106: ship defense
Line 107: bonus to ship defense
Line 108: ground defense
Line 109: bonus ground defense
Line 110: scanpower
Line 111: bonus to scan power percent
Line 112: scan range
Line 113: bonus to scan range percent
Line 114: shiptraining
Line 115: troop training
Line 116: Resistance to Corruption
Line 117: added traderoutes
Line 118: income on traderoutes in percent
Line 119: ship recycling in percent
Line 120: bonus to building-build speed in percent
Line 121: bonus to upgrade-buildspeed in percent
Line 122: bonus to ship build speed in percent
Line 123: bonus to troop build speed in percent
Line 124: predecessors ID
Line 125: always online
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Some sentient being then who is so advanced compared to what were his or her peers, then has to wonder, "What is so special about that one sector out of 1600 sectors on a maximum map, that we are concerned about that minor race or even major race, that we have to own it? Can we get by on our 200 inhabited sectors and largely ignore them?

Do you care what the feral cats are doing in a forest 10 miles from your home? Is their existence a threat to you? If those cats eat field mice, does it matter in any way in your life?

This is how war becomes largely a distant memory.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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See the Omega genuinely are alien and have nothing in common with any race at all. And if you study the minor races (see my signature), they are NOT the only ones like that.

They are nothing like humans and won't act like humans. Frankly they don't have children or marry or cry or laugh or whatever. They have more in common with fungus like Cordycepts fungus than humans.
https://m.youtube.com/watch?v=HX483CVCBbw
https://en.m.wikipedia.org/wiki/Cordyceps
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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