Advanced Save Game Six Empires Huge Map and Minor Races

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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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There are peculiar reports in foreign countries of weird text messages about a state of emergency.

Something is up at google play did a mass update of 16 main apps too.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Turn #408 roll back due to tablet os error.

Current starship:763- 24 colony ships terraforming equals 739

Current treasury: 73.9 million

Current total intel agency strength: 7.7 million

Espionage set to 10% for Terran, Khairan, Heyoun, Carfare, Rotharian
Sabotage set to 15% for Carfare and Rotharian (diplomatic only to break minor race loyalty)

All research set to 0% as research though level 14 has long been completed.

All colonial sectors will end up having at least 10 level 6 troops. Most established colonial sectors already have 10 level said troops and the remainder are being mustered and trained to veteran status.

Ground Invasion Troops: the bulk are veteran Level 6 Da'unor Special Units have an attack value of 50 and a defensive value of 38. These are stone cold mechanized shock infantry.

Inhabited systems: 256
Encountered minor races: 83
Minor race memberships:32

Minor race members with starships that have been maxed out in the ship designer:
Brane, Delarians, Deshant, Drizzi, Hereklets, Levans, Mozwar, Yimander, Takoktan, Thremdomas, Karror, Storgor, and some I probably missed.

All Omega ships at maximum ability except the colony ship as it is used up in the process of creating a colony and so unnecessary. Most ships can launch immense firepower especially powerful torpedoes.

Minor race starships left unaltered: I saw no need to alter the Hereklets colony ship which is armed,but it's not needed...yet. If tasked to terraforming in hostile zones, it would have a niche use to protect the crew.

Infrastructure: most have completed all useful infrastructure including powerful defenses and have been powered by default.

Mining: most colonial sectors are significantly mining various materials and some have maxed out many types of ore and crystals.

If I choose to, I could make an average profit of 5 to 16 million based on predictable commodity inflation and starship construction. With ease, I could double the armada size in 40 or less turns.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The Omega are so technologically advanced and so powerful that they no longer have peers compared to the other 5 empires. They might as well be demigods.

90 % of the citizenry are fanatical.

Many starships can minimally shoot 11,000 in torpedo damage. Several can shoot 32,500 in torpedo damage. The Pairos dreadnought can unleash a withering 117,707 in torpedo damage. They are set to a default using tricobalt but can be customized to do all kinds of effects. You cannot even grasp how powerful the fleets are when 8 or more are working in synergy (it's modeled like a US carrier strike force). It is incomprehensible how scary these space vessels would be.

You would not want to have the Omega Alliance as enemies. Even the Kaph Magnum scout ships can act as respectable dogfighters and play a role much like the X wings in Star Wars.

If the Omega were angry, they have an enormous enhanced ability to do phenomenal military sabotage at 1027 % just by issuing directives.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Omega Weaknesses
1. They are feared so it is quite difficult to gain the diplomatic trust of minor races
2. They have very good major race dogfighters and anti-dogfighters, but only one excellent maneuverable dogfighter the Mowroph class but it can't carry torpedoes but can perform better aeronautically. The Yimar class can cloak but isn't very manueverable or powerful.
3. They lack probes.
4. They lack an armed transport and that would bother them as they currently use Vi dreadnoughts as escorts which isn't ideal.

Their defense advisers would lust for better fighters just for the sake of completeness. They would greatly desire an outstanding dogfighter with beam weaponry and torpedoes. It would be a priority to find which minor or major race could satisfy that minor weakness.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Minor race fighters

If trying to accomplish filling that gap, then the Ankaran Siard hunter class when redesigned and enhanced might work.

The Hiro'ka hunter class is a fine dogfighter but again lack torpedo capacity.

The Vawdor have a Vawri hunter which can fire beam or torpedoes, but its manueverability is only good.

The Vulmar have a respectable P'tec hunter class. It is difficult to assess as it is using low grade weaponry. You won't know until you fully enhance it.

Major race fighters
The Khaoran Nightmare class fighters are outstanding and if tricked out with the best weaponry, would be FEARSOME.

The Rotharian Yakov class fighters similarly would be excellent when trimmed out.

The Heyoun Yirin II fighter is a good fighter but can carry quite a lot of torpedoes. It is hard to say without re-engineering it.

The Terrans lack even respectable dogfighters. That is a problem for them among lots of problems.

Minor race transports
The Azorans have a high capacity armed transport: the Bremmeth transport ship. You might want this so your transports can better protect your veteran ground Invasion forces. I think you still would send an escort. Obviously that ship is extremely valuable and shouldn't ever be converted to an outpost or starbase.

Major race transports
The Khaoran transport Punishment 3 has respectable basic shields but only nominal weaponry. The others even less so.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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It is expensive to make the best custom ships, so even though managing an economy is dreary, an excellent tactician has to learn how to do commodity manipulation so they can afford those redesigned ships.

The only way you are ever going to definitively know is in battle testing as is it better to have larger less expensive fleets that take less time to create? Or is it better to make one outstanding starship instead of three less expensive ones? It comes down to manueverability as the best warrior can be ganged up on by sniveling hyenas.

See, the Omega have MILLIONS in the treasury and can RUSH construction in single turns consistently and so industrial capacity is irrelevant now. Unless played by a fool, they cannot lose money only gain it.

You cannot fully analyze starships using basic armament. It only becomes clear when they are maxed out in every way as otherwise your military analysis is just doing mental calculations. You can adjust shields, armor, beam weapon type up to a limit, and torpedo tubes and torpedo type. Those last two are significant.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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By adding six levels of technology, then reconfiguring starship classes and generations of them, vastly superior starships will be available. They will be hugely expensive by comparison, which is largely irrelevant as with the highest levels of technology then raw materials are far less significant as there would be no scarcity.

There are multiple ways I could accomplish that by making gas giants have asteroid and lunar mining and mammoth natural resources. Technically speaking, and this is counterintuitive, these upper level echelon capitol ships could get less expensive. What is an intangible is the cost of acquiring that advanced technology. If raw materials are abundant then costs come down.

Upper level ships would not only be amazing at manuverability with the finest weaponry, shields, and hull strength, but would be able to cloak and have the most superior attributes. Imagine a fully cloaked nearly invulnerable entire fleet. The fact that is even available would tempt the honor of the Khaorans. Consider an advanced fleet in which all have regenerative shields and so take no damage. The enemies' torpedoes have zero effect. Beam weaponry does nothing.

If adjusting the source code, they would be far faster and be able to fold space in larger jumps and so suddenly appear at their friends' or enemies' territories. That would be similar to the Borg's transwarp conduit. Only the best ships could attain this.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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An advanced fleet would have such tight disciplined autonymous manuevering by every attached starship that essentially it is a single corporate entity, not really a fleet anymore. There would be zero delay in commands being issued nor executed. No hesitation or loss due to inefficiency. Terrifying in ability and merciless unless the commander intervenes. It would be a doomsday starship.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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https://m.youtube.com/watch?v=mvNDM1V2GQU
This is just one weird example, possibly a psy-op happening in the USA and Canada. Plus an extremely weird request for men in France to report to military trained police stations. (Gendarmes).

https://en.m.wikipedia.org/wiki/Psychol ... ed_States)
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Because of the Omega's advanced state, you do NOT want to just blindly accept membership anymore. Some new members might confer minor morale bonuses which is pointless as the preponderance of the Omega citizenry are already fanatical. The morale score does not exceed 200.

Who cares if the new members confer tech bonuses? You have completed them and some cost energy and for no net gain.

In some cases, you gain +1 on morale (who cares?) and then lose 20% on internal security! Yikes. That is monumental in the case of the Omega as a million internal security points can be lost.
"Yes, no thanks. We wish you all the success struggling on your own."

The Omega have made so much money that even more resource routes may not be required and they have zero trade routes right now and doing so is so little income.

Getting the picture? Conquering can be expensive and adds nothing to benefit your species. They should pay you! You are paying for all their infrastructure with minimal taxes returned like a pittance.

Better mining is good.

New starships might be good, but even if so, that is one ship that can be rushed per turn, not made anywhere else. Does that starship when enhanced satisfy a niche use that helps your species? Perhaps.

If they are productive then when on a wartime footing, they might crank out a lot of starships or make troops for ground invasions.

Realistically evaluate if membership is even worth it or are you white knighting it to be beneficent?
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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You don't want a Soviet Union and Cuba type partnership as some empire like the Khaoran could use a minor race as a military base to threaten your empire. That is not about membership, but a hostile staging area.

This is what makes China and Russia so angry at the USA.

USA "We will protect the free world in the blank nation."
Russia "That USA military base in the blank nation is within attacking distance of our nation. We have no desire to absorb blank nation."
Blank Nation advocates "Yeah! Free military protection!"
Blank Nation complainers "That USA base makes us a target!"

Who is telling the truth? No one.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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This will sound completely malevolent, but it is entirely realistic.

Let's say you can buy an old home for a song. You think, great! What a bargain! I'll fix it up and flip it and make a profit. Then realize so much is structurally ruined that the profit gets smaller and smaller and subtracts from helping your own family.

Or ever notice how the more you send some utterly inept African nation, that due to corruption and cultural restrictions, nothing ever improves? And they view their benefactors as meddlers and exploiters regardless? They may even label their benefactors who brought wells, schools, and medical clinics as the great white satan or as heretics.

See that actually happens in BotE. The only reason it doesn't now is I can rush construction and throw millions at it because I figured out how to manipulate the commodities market. If I was relying upon industry and domestic mining, well I would have 32 hotspot minor race home sectors as headaches.

What the Cartare did in one instance is totally crush a sector. I don't know if they exterminated the Scytorians or what? I have seen that occur twice. It is though the Cartare did complete ethnic cleansing.

The Omega on more than one occasion bombarded and then sent level 6 veteran units and billions died, and then later, the entire sector is maxed out including population with a morale score of 200.

Bombardment and ground invasions and genocide are grim realities of BotE.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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If you are a pragmatist, don't play as the Terrans as if they bombard and invade a minor race, that devastates morale across the Terran Coalition. You cannot play that way very well. You will be frustrated as your hands are constantly tied.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Really starting with Civ3 then there was a diplomatic way to win and in Civ4 (which I did not like though the programming was interesting), your borders shifted by cultural achievement. Then you could build wonders and please the people and others would be absorbed in your empire.

That is nonsense and absurd and entirely unrealistic.

All people want self-determination and autonomy but want bigger stronger nations to bear the brunt of military expenditures. It is rather two faced and then when a global threat arrives, and they have to commit soldiers from their smaller nation, they talk and collaborate with the enemies, and strike trade deals, and are unreliable allies.

The bigger nation was a gullible fool believing platitudes and phoney friendship.
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Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Colony ships gain experience doing terraforming. I suspect this reduces terraforming length through practice and wisdom gained. But it's most often lost as they mostly work alone. They get used by colonization.

At this point, I send teams of colony ships and have to considered escorts as some like the Khaoran see them as legitimate military targets.

So those specialized Hereklets colony ships who possess armaments and could be made stronger might not actually colonize, but gain experience and thus get better and better at terraforming. That requires the foresight to send standard inexpensive Omega colony ships with them and say an Aleph frigate class escort mostly doing nothing like a bodyguard.

A fleet is probably 5 sectors away, but raider type space vessels could dart in and wipe out a colony ships and then flee the scene before the fleet arrives.

Two can play at that game and do Viking style pillaging all along a frontier. These are ugly tactics with a historical basis in fact.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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