Advanced Save Game Six Empires Huge Map and Minor Races

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UesugiKenshin
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The only reason I'm working on this is for the mental distraction. I started it to help new players and hopefully to make it better. Now, I'm playing and making notes so I am not spending 80% of my time obsessed with the presidential election.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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I just redeployed 51 capitol starships, 49 of which are Vi dreadnoughts, past several stellar anomalies. Only two had to break their navigation in two steps. That is remarkably well done pathfinding.

Wolf359
https://memory-alpha.fandom.com/wiki/Battle_of_Wolf_359
This battle included 40 starships, certainly NOT all galaxy class, versus a solitary Borg cube class and were annihilated.

So the ability to fight with significantly more powerful ships and fleets is thrilling...and quite diverting. It only took a month to develop too.

By comparison, the Dominion War had 112 starships in one fleet and lost 98. We know 2800 Dominion ships of various classes were present.

I feel confident that BotE on my new but relatively normal power tablet can do something similar. I would love to totally design an advanced save game by controlling all six empires, IF that could then be saved and played by any single empire. That would be outstanding where six multiplayers could immediately fight a total galactic war with no tedious building necessary, just building due to attrition in engagements.
https://memory-alpha.fandom.com/wiki/Dominion_War

The total strength on the Dominion side at the close of the close of the war was 30,000.

Probably the best way for the AI is constructing fleets at advanced tech levels as I doubt the AI can figure out fleet composition.

This is why the Balancer mod will have generations of ship classes as the AI is not smart enough to redesign starships based on new technology. I need to figure out a systematic starship nomenclature so it is brief and at a glance, a player knows, "Oh I have 6 Vi generation 6 veteran starships at Lambrecht and 4 Samech II generation 4 starships and 12 Aleph class generation 5 starships." Because otherwise you don't know if the custom or not and what the armament is per ship.

I wish more people knew about BotE as I have never heard of such a well done battle system. It has tremendous possibilities for future incarnations.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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If there were
1. Starship tactics
2. Fleet tactics
3. Ground invasion tactics

Then BotE would be glorious. You don't need the animations. It would be standard rock paper scissors based on technology coupled with fleet sizes and regarding hull type, shield strength, beam weaponry, and torpedo types. Then taking into account manueverability and speed.

These tactics would be one more calculation, but some empires might have better tactics. Certainly the Khaoran would.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Like bombardment and ground invasions. Tactics might focus on military objecties to avoid civilian casualties. While some empires might intentionally target civilian casualties to break the enemy psychologically.

Some of the minor races might have all kinds of attributes negating the effectiveness by a variety of means. It's brilliantly designed yet so little is displayed which is a shame.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Based on ocean depth or subterranean dwellers, bombardment may be futile. Their ground defenses may be so impenetrable that it would be a grindy lengthy series of battles and they may resist all occupation attempts.

To ruin the enemy, you might scrap all their infrastructure.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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It would be so cool to have a military adviser who suggests options by intelligence operations on military strength vs armarment vs troops size vs starship armament with probability odds and showing estimated casualties.

Terran adviser "We can do that, Admiral. You do realize 2 billion more civilians will perish that way though..."

Or

"We could avoid that but will suffer 10% more attrition but have only 500 million casualties. Whose lives are more expendable?"

The AI will always be the most brutal, but the AI could be affected by empire types as that might govern tactics too. Some empires may like certain fleet manuevers. It's merely calculations as wargames have done over decades before animations could even be done.

No human being could control hundreds of ships, but could issue standing orders.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Turn #408
Omega treasury 74 million.
...
40 people in the entire world are documented to be over the age of 112.

Number who have USA social security cards who are over the age of 112?
6 million plus.

See the problem?
...
The Bonerans are of vital strategic importance as their galactic trade union allows 8 routes plus their normal ones based on population, thus 11 resource routes.

At some point as everything is built, then resource routes are less valuable. Still trade pays abysmally vs commodity manipulation which is why I want to change how trade works.
...
Consider how easily smuggling would be in a galaxy. Anyone could slip criminals into sectors with ease. I calculated a reasonable amount of ships to realistically interdict a smuggler or pirate or a cloaked ship, and it would harder than finding a needle in a haystack.

People would just disappear. And reappear 40 light years away.
...
Great trade income would not only make patrol officials look the other way or even reveal dead sensor zones so one could slip past undetected, but would also prevent wars.

"Sir, if you declare war, the loss of trade revenue would directly cause 20% loss of revenue. Indirectly, lots of sectors will fail their construction schedule and be delayed and resource routes reconfigured."

The most dreary task is reconfiguring resource routes. One would rather do a root canal or a spinal tap.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Adding diplomatic dialogue would greatly improve the storytelling aspect of the game by doing diplomatic favors.

Examples
1. Bribes that sound like gifts
2. Sponsoring minor race citizens to military academies
3. Cultural exchanges
4. Reduced tariffs on trade
5. Taking political prisoners off their hands
6. Making scandals plausibly disappear.
"No, the king actually was not having an affair, but was on a diplomatic mission in the Omega homesector. "

All kinds of these like 500 or so to adjust the diplomatic score.

"We could transport 1 million of your citizens to a sector and then you would own two sectors. Is that something the Brane are interested in?"
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The bulk of colonial sectors are at fanatic levels of dedication. Of course they are as if the Omega treasury is 70+ million, the citizens besides having all kinds of services are affluent.

Good old Civ2 and Civ3 let you adjust which citizens performed tasks and were affluent. That is how you modulated the research rate in a city and adjusted happiness ie morale in BotE.

I would rather spend money then let it accumulate. Who cares if 70 million becomes 30 million? I can't spend it all, but I am gaining 10 million plus per turn. Happier people make better loyal veteran soldiers as their families are taken care of.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Think about globalism politically. Of course tech giants and corporatocracy want globalism as it has made them wealthier than Roman senators while the middle class hard working couple can't afford better homes and a higher standard of living. That is evil.

Essentially we have an aristocracy. Maybe that would be in BotE especially with the Omega symbiotes. It would be a crucial subset of morale calculations. They own the propagandists err journalists.

I loathe democracy and aristocracy. In a republic, the rural people are not bullied by urban citizens. The genuine political freedom is land ownership in the rural areas.

This would be the case in a galaxy as well. If you are on a remote colony, you are not arguing about immigration policy. It is irrelevant to you.

Is there anyone naive enough to think a colonist would not own phasers and disruptors? Of course they would.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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If a Terran veteran soldier is given a choice, do you reasonably think he or she would refuse?

"We can target the military zone and the fighting will be FIERCE and bloody. But only 25 % of the civilians casualties versus all out bombardment. You are paying the blood price. What do want?"

"Soldiers deserve soldiers , SIR!"
https://m.youtube.com/watch?v=Bx5J0dW2rh4
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Options
1. Start the advanced save game at turn #300 and customize all of it based on your playing style. Maybe it turns out better.
2. Start the advanced save game at turn #400 and you can do literally anything as all heavy lifting was done by me. The galaxy is rightfully yours based on whims.

https://m.youtube.com/watch?v=JZctCxAmzDs
Troy clip
Achilles to the Myrmidon battle hardened veteran soldiers "Take it! It is yours!"
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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By now, the othe empires would be attacking me based on sphere of influence creating contest areas and the rotten sabotage that annoys everyone would be the primary issues.

Not this time. The AI is so outclassed, I suspect it will prioritize its attacks on other empires.

The intelligence agencies are interesting but unrealistic. Between empire's innate abilities and picking up certain minor races, then some confer specialized sabotage that has a higher chance of working.

The only sabotage I am doing is diplomatic as I want those other minor race's so I can customize starships in the ship designer and see what the ultimate versions would look like.

Better advanced technology would create generations of space vessels in logical stages and that would dramatically affect ship to ship combat and fleet engagements.

I don't want to sabotage the other empires really. I want them to get stronger and see how they rise in power and offer challenges.

I truly think much could be added by varying the AI's intelligence as was notable in Galactic Civilizations 2 as not every empire would be equally intelligent even if more powerful. Then some would blunder or a smarter but smaller empire would gain the upper hand. You could have martial ability then act on military prowess so a small empire would have notably better pilots outmanuevering other empires as perhaps their neural development resulted in enhanced reaction time or ability to process sensory data is far faster.

It would be great if you could name starships as that was a major feature of GalCiv 2. You could designate a transport that runs a route delivering duranium to the Bonereus home sector. You could have experimental ships.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Example
http://birth-of-the-empires.de/wiki/ind ... =Anomalien
Implemented 2014-01-04 ( not part of Alpha7 ):

Send transporters into deuterium nebulas and order "deuterium extraction" . The amount you get per transporter per turn increases with your tech level, the special tech "production" and a deuterium monopoly increases it further. It is a lot compared to a single worker in a deuterium mine, but deuterium mines in systems still get bonuses from planets and moral in addition to that; efficiency decreases with higher techlevels I think. It should be worth to send (eventually build previously) the transporters there, it can be dangerous, and they will be busy, but if they got nothing else to do ...

The deuterium is put into the transporter's storage.
Most players do not even know the wiki exists. Even now, doing a search on the internet of the BotE information added to this forum does NOT appear despite google bots visiting.

But if you could name transports "deuterium harvesters" and send them to these anomalies, then one could freely gain an income steam. Naming the transport is pretty important when you have many starships.

Naming outposts and starbases would be helpful for military strategy as a galactic map coordinate that you want vessels to converge upon.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Most players won't read the wiki and so avoid all stella anomalies.

That is a mistake. Yeah avoid ionic storms like the plague as your crew LOSES THEIR EXPERIENCE. Crap, that would suck like they had a mind wipe.

On the other hand a biphasic nebula doubles shield regeneration which is extremely helpful after a rough battle.
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