Obviously before first contact and after your first time playing BotE, then you know based on the percentage of minor aliens, that if at 100%, you will encounter certain minor aliens every time on certain named sectors. So knowing that and being prepared by looking at the two links in my signature, then confers a big advantage.
Maybe there is way to display this in game? It would be useful to have that and the major races' information too.
When custom designing ships, which is not essential, but handicapping yourself by NOT doing, then if one could pull up the various offensive and defensive systems, then one could design not only ships, but design ships that work synergistically in a fleet.
You don't want everyone firing identical weapons and especially torpedoes.
BotE as is, well it's a little dry when it should be thrilling doing surveying of new worlds and first exploration in the surfaces. It feels like a lost opportunity as that should be the best routine part of the game, which includes a chance of gaining some value to foster exploration besides the financial reasons. It incudes hardship as the rigors of space and exploration would be dangerous even perilous.
Higher than level 14 research would likely mean that each empire's scientists and leadership would try to come to consensus about, "Where are our species' weaknesses? What can we do to remedy these weaknesses? Are we headed in the right direction with our ethics? If so, then can we play to our strengths, and if not, what can do as a species to guide the people toward positve change."
See the Cartare are not stupid. Slavery historically is ruinous as slaves have all the jobs as they are cheap labor and so it's bad economic policy for the lower and middle class. Similarly they would be too focused on espionage/sabotage so tying up a lot of resources and probably with diminishing returns.
You can contemplate upon these issues for every empire as you know the Terran empire would be frustrated by being hamstrung by their people regarding invasions.
The Rotharians are running a police state and there would be a younger generation who resist that and eventually assuming leadership roles.
The Khaoran younger members would grow resentful for being cannon fodder and be upset about a life measured by constant sacrifice for the empire.
Generational change affects all empires.
See I could mod it so all empires face a personal morality shift and a corporate ethical shift that disrupts empire wide morale. I doubt the players would like that, but it is realistic, and offers a late game challenge, that happens in a wave, and then recedes by morale boosts with subsequent buildings.
Higher efficiency means more leisure time for the people, but if the AI never scraps unneeded infrastructure, it may only benefit the human players.
Advanced galactic empires would be forced to solve energy issues early on...or there would be too many people allocated to energy generation. Maybe I need to address it far earlier?
Otherwse what happens, even in a utopia, is growing discontent, and a desire by even assimilated members who are pacifistic, yet demanding war. That doesn't make sense. Not every empire would have galactic conquest as a goal. Some might even let members leave as they really don't have anything in common.
Some have very dark spirituality that repel other minor alien races or even the empire itself. You bring them in the fold to gain their ship technology, but I doubt that advanced empires would tolerate that as it could infect other minor races or the major race's citizens.
At first the Omega Alliance needs the Sevar's ships, but their religion is problematic.The Sevar are a semi-organic form of life and advocates of an occult teaching on the dark matter of the universe. Little is known about the Sevar, they are half myth, half legend. Visitors to their barren world are usually never met again. Rumor has it that the Sevar are working on a secret plan to completely fill the universe with dark matter, just as they attempt on their own bodies. Before the sect was formed, life on Sevar is said to have pulsed and brisk trade with the surrounding systems ensured great prosperity. There must have been a few of them who managed to pollute the entire planet and everything that goes with it in the truest sense of the word. They were not intentionally hostile or evil, but their values are incomprehensible and they do not recognize the so-called bright material prosperity of this universe as worthy of protection.
Home system: Sevar
Technological progress: normal
Special ability: martial
Bribery: difficult to bribe
Spaceman nation: own ships
Special building: Temple of Sevar: + 40% internal security, +2 morale in the system
For example, a nation like Japan has abysmal natural resources and they have a population growth issue as they are declining plus aging. So what they did was start mining the ocean floor and found rare earth minerals (alternatvely called metals).
Nothing is more important now as a country like the USA realizes the futures on such resources. So my nation is doing the same thing.
North Korea is a poor country (by its own terrible choices under insane leadership) but has vast rare earth minerals, and so it's likely China will mine there. They will probably force out the current leadership family, and install a stable puppet. Then young South Koreans would push for unification for a variety of reasons including access to rare earth minerals.
So the Balancer mod will address this persistent resource issue.
In my opinion, gas giants should be colonizable and probably the many moons they have would be rich in resources. Thqtvrequires a program change.
Nine planets in a sector should be common as it's not a solar system but 20 light years of celestial phenomena. That requires a program code change too.
There was a waste incineration technology which uses molten metal. The waste is immersed in molten metal and it causes such a chemical change that it reduces waste to then inert elemental states.
So imagine that works. Well, you would have manipulation of elements from waste products to form whatever products were needed instead of mining. Mining is bad for the planet as toxic effulent is created as waste water runoff and that can poison the soil.
So at some point, you would have alternatives to mining. We could suppose that many planets would have moons as our solar system has 200 moons and our asteroid belt is comprised of 1.9 million of them. So mining would radically change as then the mass would not have to be extracted under heavy gravity thus requiring extra energy, but done under lower gravity situations, but in hazardous outer space. It makes sense given all the activity in space too.
And if you are removing raw materials for space use, well that is robbing Peter to pay Paul. That is self-sabotage of terrestrial economies.
The presumption would be super defense weaponry, but will the AI even attempt to mount an invasion?
Regardless, the AI will get beat by an intelligent human nemesis.
I lost a whole week of my mod scheduling as I was supposed to have the tablet earlier. I just didn't sleep to catch up! NOW I'm taking 24 hours and actually will watch a film and sleep some.
And then, while BotE really should only have six empires on the largest map, I'm thinking maybe six new empires should be choices. That is easier than it sounds, but I really need six new empire symbols and six alien race portrait too. I need six style sheets when players choose those too.
What probably will happen are six opposites of every major empire, so civil wars could take place, so ships and troops and buildings are essentially the same with plausible differences if the Terran rebels are pure evil and genocidal, so their diplomacy and research would suffer outside of a focus on conquest.
So you would have noble Cartare who eschwe sabotage and are revolted by slavery.