BotE for Android Balancer Mod

this contains Mods done by users - please label the threads by used os like Win 10 / Linux / Android and so on
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Re: BotE for Android Balancer Mod

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viewforum.php?f=98
This is the old archived legacy section. If there was a feature in a mod that you remember, and the code has not changed so it's plausible for inclusion, like some some building, ship, or troop, let me know. Maybe the mod team can address it.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: BotE for Android Balancer Mod

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http://translate.google.de/translate?hl ... Vorschläge
Here is the seldom seen, barely refered to back story for all six empires. In the 3.0 version, I hope to remedy this by referencing these story elements by random events.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: BotE for Android Balancer Mod

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Someday if everything goes well, a code change would exist and when you scrap a building, you get cash and resources. In history, the Vikings had no intention of taking and holding a village. They plundered it. It's expensive to occupy a settlement and you can always be undermined by the slaves and they can revolt.

Plundering is easier. It also puts a big dent in that colony and everything has to be rebuilt. You can bet the following would happen.

Pirate1 "Hey. The Rotharians just foolishly colonized a sector far from what they reasonably defend. Let's pillage it. We'll scrap everything. Then leave...it in smoking ruins. Then attack somewhere far away...and do it again."

Pirate 2 "Dumbass. They will catch up with you. And when they do, they will make an example and be drinking beer out of your skull and take your hide and make boots."

Already what happens is some alien monsters end up stealing from the treasury reflected by quasiplunder. It's a function of how the bote.ini (player settings) are configured.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: BotE for Android Balancer Mod

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To be absolutely certain on the coding, I am using the editor in emulation mode to look at the files, but changing the Windows and Android tablet versions by hand. It just seems prudent.

It looks like less than 500 files, but merely making tiny changes. Hopefully it will be done by Oct 7 and I can get some beta testers rounded up. Then do a general beta release by Oct 21- November 21. Then look at the beta test results. Then adjust as needed. Then do a release before Christmas.

I can't promise more, but I actually have a lot of content I can use as a model for version 2.0. I'd rather be conservative.

I've considered doing this for the Android beta multiplayer as that may allow me to do some magnificent preset empires for all six plus all minor aliens would be active on the largest map.

So since controlling all six empires, have no wars...just build them up with huge treasuries, research, ships, troops, and infrastructure.

Then release a single player version as each of the six empires at various difficulty levels at say turn #600. So being so strong, then the major aliens would start working on the minor aliens late...and at the same time. Even then sabotage would not be taking place as it takes very high research to activate the better intelligence agencies.

Playing as six empires for 600turns is 3600 turns so a fantastic multiplayer version and single player versions where you genuinely can battle, yet sabotage is not tearing apart empires like the Khayrin. It should be quite fun and thrilling.

No promises on a release date. It sounds it will take me months to configure and based on other factors like hardware acquisition.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: BotE for Android Balancer Mod

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To do that I need an older Windows pc and an Android tablet with a proper Android OS. So I'm calling in favors as I need both to test both kinds. Likely that means not testing one of the Windows versions.

If it works, I'd like someone to port it to Linux as all they have to replace one file.

To do 2.0, I need a Windows XP, a Windows 7 unit of some kind, maybe a tablet, and an Android tablet, and maybe a Linux machine. This is a little rural town so I don't know if get all that by getting old donated pcs and buying an Android. Maybe getting a dualboot tablet? It makes sense.

I'm also trying to figure the best protocol to load it somewhere as new users will likely screw up installation so an apk is better and a zipped files for them to unzip. Then it would be better to just put it on Amazon as there is no charge, but not many people know about BotE and download there.

But 50,000 downloaded it from the GooglePlaystore.

The beta multiplayer BotE for Android is just for the community for testing an advanced save game in turn#600.

But the full versions should be uploaded somewhere so anyone can access them. I'm thinking it would be smart to have it at archive.org, moddb, Amazon, on the wiki, lots of places.
Zuletzt geändert von UesugiKenshin am Freitag 25. September 2020, 03:56, insgesamt 1-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: BotE for Android Balancer Mod

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If you know anyone in the USA who has a working old computer they don't need or tablet or dual boot tablet or Android tablet, who might ship it, then I could start right away.

Sometimes people have hardware in basements getting dusty. You've seen how dedicated I am to document BotE making an enormous amount of posts over a few months. I want to see a mod happen all across the many versions and popularize BotE so it becomes commonly praised and frequently downloaded and installed.

BotE should be on every computer as it's wonderful and free. It needs better documentation and a fix for sabotage, and advanced games for all six empires so people could wage war in 20 turns not 500 turns+.

If it took 500 turns to genuinely wage war in Rome Total War or Medieval 2 Total War Kingdoms, I doubt those would have ever been popular. It's great that people can start in turn #1. I've twice proved how magnificent an empire can be if one understands BotE's economic system (see the omega advances turns #400 and #700). But the average player is unlikely to understand this and do it on their own. It took me months to work out a valid system.

BotE, at the very least, should be as common as a chess program on every tablet. Why not approach tablet manufacturers and make it part of their standard installed programs? It makes sense. But for that to work, documentation and advanced saved games have to exist and sabotage has to be balanced, and it is not balanced at all.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: BotE for Android Balancer Mod

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BotE will be unlikely to have an RTS element during space combat, but if you every listen to gameplay video reviews of space combat games, most often the animation is predetermined by statistical analysis, not tactics. So instead, that is research based and then does two things.
1. Unlocks advanced ships and troops...maybe even bombardment strength...or if lucky would do things like make the whole sector's population sleep or be paralyzed by psionics.

2. Unlocks minor alien technology and thus for clever players, then they use the ship designer, and that raises the starship attributes so newly designed generations of ships win space combat.

If I can get random events to either have an effect on some attribute on morale on a sector or empire-wide, then maybe color code it or play music or do something so players know they should read the text message...and then cope with it.

To me the diplomacy screen is underutilized. Some minor aliens you have contacted would do the following.
1. Seek a bribe.
"I got bills due, Man. Send me 1,000 so I can pay my rent."

2. Suggest a gift that helps selfishly or unselfishly to alter diplomatic relations.
"A great young lady in the sector is talented. We think she has the potential to be a starship officer. Would you give her a chance? It would cost you 500 credits, but we would let the journalists know, and it would improve relations with the people."

3. Finish minor race's homesector infrastructure to boost diplomatic relations.
"If we had 3,000 units of duranium, we could complete the homesector's Art Gallery. Then every citizen would owe the Cartare."

4. Lying with false intel...maybe at the prodding of the Rotharians.

5. Telling personal history to elicit sympathy because he's an underappreciated diplomat.

6. Giving useful intel through back channels.
"An arrested spacefreighter captain gave us unexpected intel under interrogation. We've uncovered a large build up of the Khaoran fleet in sector coordinates (15, 23). Your species has helped us, and though we risk harming our diplomatic relations with the Khaoran, we're taking a calculated risk to help you. Do not betray us."
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: BotE for Android Balancer Mod

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I was modding a different game and trying to balance how the AI copes by giving it more money and it made things worse as what the AI would spend it on would be a waste. Whereas if I increased the income by better infrastructure, this gave the AI routinely higher income streams, and it performed better . It was like the AI thinking, "Cashflow is excellent. I can anticipate 3,000 credits in surplus from these 21 colonies each turn. Thus 21 x 3,000 equals 63,000 added to the treasury."

See I think the best way, to have a highly competent AI, is when it has a base of well constructed infrastructure, so it doesn't have to figure out it needs to do that as a priority. Then maybe 30 colonies were extremely efficient and are very healthy income producers.

The amusing aspect in the USA, the urban centers are run by one political party, and have the worst crime, gang activity, homicides, graft, drug issues, prostitution, and have horrendous deficit spending. So maybe all populated sectors, due to Mathusian forces and entropy, will always fall into near-anarchy. Realistically the more you invest in a colony, as it gets huge, between declining morale and Malthusian forces and war weariness, it always will fall appart.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: BotE for Android Balancer Mod

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I would rather make a mod to help players learn how to play, rather than fix it so they gain more money and buy their way forward.

BotE for Android has built in ways to succeed, but I bet most don't know how to use them. That's why I have made so many posts to communicate how, rather than just hacking the building file to make it easier.

The strange phenomena about cheats is they ruin the fun because the easier it is to win, since human beings know that hard work results in a reward, then a reward without hard work isn't satisfying.

It's most peculiar. On some level, we want to there to be a risk of failure, and when we win the reward, this risk versus reward and winning results in a feeling of elation.

I've carefully explained how to make millions, but to do it takes a solid month of play. 16 hours times 30 days equals 480 hours of play...no small time commitment.

The point of advanced save games are not shortcuts.They are meant as tools to learn how to wage war...safely and not mess up your own save game. They are meant at turn#400 to save you time when you don't have (16 hours times 14 days equals ) 224 hours to set that up.

You still should start a new campaign, pick the major race, and raise the difficulty or add more stellar anomalies or whatever.

These advanced games are educational tools by learning by example as so much has been done for players.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: BotE for Android Balancer Mod

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It's so hard to find the following, yet this used to be ordinary.
1. An offline space strategy game
2. That is intelligently created.
3. That challenges one in many ways
4. Where intellectual prowess rewards the player with success that allows further challenges.
5. It should have a huge galaxy.
6. It should be moddable.
7. The game mechanics should make sense
8. With diverse compelling extraterrestrials
9. Doesn't have gimmicks like pay to get upgrades, "Just $2.99 to get the crystal shield!"
10. Isn't an MMO where you get stomped by hacked accounts with godlike players who have been with the game for 3 years.
11. That has an interesting story.
12. May have a cinematic space battle mode, but you can turn it off as it's just a useless animation as the battle is determine by statistics.

Do you know how few games fit this paradigm? Almost none do.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: BotE for Android Balancer Mod

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With modding, and with advanced turn save games, one might still play BotE for another thousand hours...just mostly combat as the economy is fully functional as it's been carefully managed.

With modding, one might play BotE, start to finish, for 2000 hours...in one campaign if there were six more research levels and starships and troops unlocked.

If you played all six empires that's 12,000 hours of play. If six new major alien races are choices, that's a total of 24,000 of play. Quite magnificent, no?

If multipler worked (as I hope), then fantastic advanced save games might be made, it just would take too much time. But if we could hexedit the save games or had a campaign builder, I would make some wonderful campaigns.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: BotE for Android Balancer Mod

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The first test of the Balancer 1.0 mod will be playing as the Khaoran. Since sabotage is turned off until way later for sabotage, they have a FIRE under their butts to deal with the Cartare, Rotharians, and Omega. That is rough still.

I feel certain I can create many more colonies and create many intelligence agencies to gain internal security points, but when the tech unlocks it, then suddenly all three plus in testing the Terrans and Heyoun do it despite the moral.data not confering a positive value. It may just delay the inevitable as maybe several again sabotage them simultaneously.

They need counter-intelligence buildings.It should be named something clever like an automatic genetic sequencer that scans all arrivals and so defeats spies and sleeper agents who have had plastic surgery.

The pressure is a good thing as in late turns, there should be unique challenges. Some may be eliminated or need to be absorbed. The Khaoran loathe sabotage, but of they defeated the Cartare, they get their infrastructure.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: BotE for Android Balancer Mod

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See people see BotE as just a space strategy 4 x game, but it has it has the capacity to be so much more, if storytelling and complex diplomacy are part of it with 155 other extraterrestrials. There is no reason not to have even more substance and more minor alien races, if there are 1450 sectors.

The best games are not just conquest games but feeling terrible when an ally, major or minor loses ships and troops to help you take new territory. And the same should be true and affect the AI when the human player loses troops to support a mission.

Let's aim higher. Put yourself in that situation is brave devoted extraterrestrial veteran soldiers sacrificed themselves to save you as their allies. That has to be acknowledge and you have a debt to make sure their families are taken care of. It's about respect and honor and fidelity.

BotE shouldn't be cold analytical emotionless space chess. That is aiming for the least it can accomplish.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: BotE for Android Balancer Mod

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People have ridiculous ideas about space 4x strategy games. Did Stak Trek rampage across the galaxy, or sacrifice so other extraterrestrials could survive? The crew of starships violated the Prime Directive over and over because it's malevolent as a sin of ommision to not help when others need us and we have the power to help them. They did not crush every minor race and we should not either. It's better to have friends than loyal servants who fear us.

I do not play to "win". I play to enjoy the strategy game through a variety of ways including benevolence even though if the minor race backstabs us, then it makes or a more thrilling grudgematch.

Crushing the enemy is ultimately boring.
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Re: BotE for Android Balancer Mod

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It would be interesting if there was a button which activated a function which would play one time events that were crew related or troop related, as if they were reporting in to the human player.

See BotE has a tutorial button. And you could active a new button in the software that would pull up details. It just gives the player more information. It's readily available in the BotE German wiki.

Or you could cut and paste the BotE wiki information to a computer database. It would be like the Enterprise tv series where the Federation is just starting out, and they are excited as the Vulcans give them the entire Vulcan database in extraterrestrial species.

Example
Captain "Who the heck are the Nundosa?"
http://birth-of-the-empires.de/wiki/ind ... -P#Nundosa
Your home world is currently in a desolate post-apocalyptic hEMP-induced state, in which the magnetic field is constantly reversed and the heaviest hypergravitonic, electromagnetic discharges take place on the surface, which is always reignited by the torsion of the magnetic field and the rotating planetary mass in between. The Nundosa researchers, who were obsessed with powder weapons, were responsible for this condition, which is hostile to technology and life, as a political instability of one of their governments had led to a doomsday scenario in which the majority of the population can continue to exist in the event of an attack. Perhaps it was precisely this seemingly reassuring knowledge that ultimately caused the negligence and thus the detonation itself. Its history is not only used to study brilliant weapon technology ...

Home system: Nundosa

Technological progress: progressive

Special ability: none

Bribery: difficult to bribe

Spaceman nation: own ships

Special building: EMP weapon research: + 100% weapon technology
Now you can be online and multitask and load the BotE German wiki, then flip back to BotE.
"What the heck is this nebula? Oh...a biphasic nebula. How the heck do we deal with that?"
Biphasic nebula consists of biphasic elements, i.e. it contains elements in two aggregate phases as well as two spin formations. Their effect is strongly polarizing on monophasic shields improving their regenerating power.

Ingame Impact: Double shield regeneration
Captain "Outstanding! We can get our damaged shields back up by entering the biphasic nebula!"

See you could have tips in game...which is what the tutorial function is all about.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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