The Omega Alliance references

Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
phpbb forum styles
Registriert: Dienstag 31. März 2020, 03:51

The Omega Alliance references

Beitrag von UesugiKenshin »

I'm doing some of the last work to balance elements for a BotE mod. To do that, I need to have everything assembled as a dossier on each major race. This one is for the Omega.
Home System: Omega Alpha

Home Planet: Omarion
http://birth-of-the-empires.de/wiki/ind ... ga_Allianz
Here are the general references to the Omega Alliance's Vi which are the original sentient flowering species that live within as symbiotes in the Da'unor.
Bild
.The Omega-Alliance is a ruthless and tyrannical organisation originating from the Omega sub-quadrant. Their members are ruled by a quasi-deified race of symbiotes known as the Vi. The Vi believe in their self-appointed rank as galactic emperors destined to bring order and harmony to a chaotic universe. Following this track, the Vi genetically engineered races to perform particular roles within their sphere of power. One successful example are the mighty Rok'Hanar, perfect soldiers controlled and fuelled by psychotropic drugs provided only by the Da'una, the "face and voice" of the Vi, that act as their diplomats and grant the Rok'Hanar access to Tetroin-4c supplies in exchange for their loyalty. The Alliance as a body are experts in subterfuges and the subtle exploitation of less powerful races. Their influential power has allowed the Omegans to achieve astonishing result in many fields, including construction, mining, and energy production. So-called "host-adaptive" capacities of the Vi are also very useful in gathering intelligence and performing acts of sabotage, while the formidable Rok'Hanar ships carry their will to the far reaches of the galaxy.


[2] "Greetings from the glorious Omega Alliance. We extend our hand in friendship to your people on behalf of the eternal Vi. Treat the Vi with the respect that they so rightly deserve, and we will remain friends."
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

Omega Starships
http://birth-of-the-empires.de/wiki/ind ... ga_Allianz
They have one of the most devastating torpedoes, the Tricobalt which do 900 in damage and when you use their own torpedo tubes or especially some others, they have a very lethal effect.

Omega Troops
http://birth-of-the-empires.de/wiki/ind ... ga_Allianz

You use Troopers to raise the morale by 2 on occupied territories.
Their Da'unor Special Units are good all around, but the Cartare and the Rotharians have stronger level 6 troops.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

6 6 6 0 0 0 Race6.bop 80,195,245 255,255,255 30.30,30 200,255,255 200,255,255 247,205,138 200,255,255 247,205,138 247,205,138 80,195,245 11,17,17,23,31,45 10,14,14,20,28,32
The Omega Alliance is Major Race 6 and here is their major race data.

They get zero modifiers (either positive or negative to diplomacy)

http://birth-of-the-empires.de/wiki/ind ... Races.data

I'll edit this as it's raw data. In a nutshell, minor races most similar to the ethos and attributes of the Omega will like you more.
Zuletzt geändert von UesugiKenshin am Samstag 23. Januar 2021, 09:24, insgesamt 1-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

http://birth-of-the-empires.de/wiki/ind ... Moral.data
Here is the morale data page and you have to know this to understand how to respond during the game, as if you do not role play in accordance with how they are written, you will continuously suffer a morale penalty.

They are malevolent characters (think if them as parasitic demonic possession), but I successively played them in a benevolent fashion. But only because I continuous improved infrastructure and won my battle engagements and colonized extensively. You can make them work, but that won't work for every empire.

1. Losing battles has a medium effect with them.
2. Losing the home system of Omega Alpha has the most serious effect to them of any empire.
3. They do not want to sign treaties in general. They want to conquer.
4. They take rebellion very seriously and expect their leader to punish such rebels.
5. It is okay to break treaties as they hate treaties, but expect to do war when in neutral relations.
6. They absolutely do not want friendship or cooperative treaties. If you can bypass this by improving relations through gifts, then jump past these treaty levels, you will bypass serious -6 penalties. Non-aggression pacts seem bizarre to them and you suffer a -4 penalty.
7. Every refusal of a friendship or a coop treaty benefits the leadership by 10+ points!
8. Acceptance of Independence of minor races' is ABSURD to them and you suffer a -15 points.
Note: some of these have changed.
9. The people want you to do espionage and sabotage and it improves morale.
Zuletzt geändert von UesugiKenshin am Montag 25. Januar 2021, 02:04, insgesamt 3-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

Humans get the best research.
Rotharians come in second.
The Omega come in third.

The Omega get the most points for intel (but the Cartare and Rotharians have special buildings that put them ahead).

In terms of expiring intel points ie espionage being out of date, the Rotharians expire less slowly, then the Cartare, then the Omega and Terrans.

The Omega have the least effective energy and the lowest production of it.

The Omega lack true cloaking and only have stealth capacity, thus this a priority for them to acquire certain minor races' starships like the following.
1. Bothasiori have true Cloak 3 ships.
2. The Yimandar and Storgor have Cloak 2 ships.
3. The Delarainer have low level Cloak 1 ships.

Prioritize scouting; an espionage in abundance populates the map with the scouting of other empires. This saves you enormous time.

You make a beeline for the Bothasiori as soon as possible and prioritize them for conquering. The galactic map is random, and if you have a low setting on minor races' presence in the galaxy, then you might not have any opportunity to acquire a few critical ships.

So what do you do to cope? You capture Rotharian ships as a priority as they can make all three cloaking levels, while the Khaoran only can make weak Cloak 1 ships.
http://birth-of-the-empires.de/wiki/ind ... tle=Tarnen

In my opinion, you are not getting the complete BotE experience if you have anything less than a fully maxed out 40x40 galactic map with the maximum minors (but that likely eliminates the alien battlestation anomaly), but then you can mix and match torpedo tubes. This is vital to success plus acquiring some unique ships and of course cloaking.

You ought to try the alien monsters too, but that may get hairy for beginners just learning how to use my commodity manipulation system. That process through hundreds of hours, perhaps thousands of hours, maximizes profit.
http://www.forum.birth-of-the-empires.d ... 107&t=7727
Zuletzt geändert von UesugiKenshin am Samstag 23. Januar 2021, 10:48, insgesamt 1-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

http://birth-of-the-empires.de/wiki/ind ... _(Content)
It's important that you always do special techs as they become available and in my opinion, the Omega need certain special techs that confer any bonuses to compensate for weakness, but prioritize finances (as higher difficulties improves the AI's profitability) and so eliminate fees. The most important one is the faster speed bonus.

Likely the most effective galactic expansion is going to have the greatest movement, but that affects all major races so is a wash, and if you can't anticipate where the enemy is going (and scout ships and starbases help do that assessment) and they are faster as well as you, then you are screwed. Keep it low then.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

The Omega are best all around, but they have the advantage of beginning with a starbase that can be scrapped. That means you can immediately use that to fund your adventures. And you keep doing that by building and judiciously scrapping in such a way that you extend your range and rush productions and not leave any ships trapped in the edges.

This accelerate research, and what you are trying to do is vastly increase cashflow and commodity manipulation which work together. At first, it seems like you are being wasteful about building what you don't need, but this actually helps your inhabited sectors.

You probably don't have to scrap starbases after turn #50, but you are inflating and deflating raw materials like a mini economic game.

You want strong edges protected with starships to prevent incursions, just like castle walls. You have to overcompensate as you cannot let the Heyoun's profitability, or the Terrans picking up minor race's fleets through diplomacy, or the initial superiority of the Khaoran, or having less research than the Terrans, or not having cloaking and better energy production like the Rotharians, or less effective troops at level 6 like the Cartare and Rotharians, and less effective espionage than the Cartare and Rotharians will all haunt your nightmares.

No matter what, you seem to be 2nd or 3rd place and few want to join as members. You have to be clever to make the Omega work for you. But if you look at the big picture, and pick up some strategies from me, and get a decent start position on the map, hopefully with two edges, you can win. It ain't easy.
Zuletzt geändert von UesugiKenshin am Montag 25. Januar 2021, 02:08, insgesamt 1-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

As the Omega, because you are playing catch up and not in the lead, terraform in batches to maximize ready made infrastructure when you do colonize. This pays off, but the others have one or two colonies all over the place. The latter is foolish as you can't defend those. My conservative way is defensible.

You might have six colony ships in a single sector.

You are creating genuine stability and ones you can protect and eventually by so much profit, you are in the lead by the turn#100 in every category. You only have a bare bones military as you are not invading, but systematically expanding in a logical complete fashion. This means your upkeep is low, and honestly on a giant map, the enemies are far away and cannot effectively wage war. They can raid your colony ships, so you want strong defensible walls with some ships in hubs.

You might even avoid building troops until turn #300. The enemy might try to attack, but can't easily launch a ground invasion.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

Having high profitability means you can offer gifts to influence acceptance. Having many colony ships means you can terraform majors and minor species, but only when you can offset various treaties which cause morale empire-wide to decline. You might have to terraform later when they join.

Be choosy in extending membership. Do they have espionage and sabotage military bonuses? Do they offer internal security bonuses? Do they have useful starships or excellent torpedo tubes? Do they have cloaking? Don't extend membership if it doesn't benefit you, just conquer them later. On a giant map, more colonies is far more important.

Build useful starbases, not just annoying ones that don't do anything. You want to extend your sphere of influence and push back the enemy's sphere of influence, but only if you can protect that periphery.
Zuletzt geändert von UesugiKenshin am Montag 25. Januar 2021, 02:11, insgesamt 1-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

Omega Storyline

http://birth-of-the-empires.de/wiki/ind ... ga_Allianz
Storyline proposal

Honor where honor is due

There is one thing that makes the Vi very different from other races: they are vegetable in nature. You are one of the few plants in the universe that can not only feel but also think and communicate telepathically with one another. On Omarion they grow mainly in equatorial areas and shine with their large and beautiful flowers.

Another - a humanoid - species lives on Omarion: the Vi now call them "Num'unor", the "first in them", or more freely translated: "the first in whom we were". The Vi - immobile themselves - had long watched these humanoids and discovered the advantage of being able to move. So, using their vast biological knowledge, they adapted their DNA to be compatible with the Num'unor brainstem. After this long preparation they waited until at some point one of them lay down to sleep next to one of these plants that were meaningless for Num'unor. The Vi penetrated the helpless with the help of its roots and took over its brain. Then he forced his host to tear the Vi out of the earth and place it on his neck, where the Vi continued to suck up.

All Vi on the planet telephatically observed the first attempts, with many wondering what the purpose of seeing actually is. So far, the Vi had only felt everything, i.e. reacted to touch, chemical stimuli and light. In his new role as host of a Num'unor, this only worked poorly - without seeing the host often injured himself. It brought further improvements when one of the Vi came up with the idea of ​​using the host's memories as an aid on how to control such a body.

The Vi brought the host - after the movements worked to some extent - to look for more Vi and dig them out of the ground. He then carried these to a neighboring settlement, where he broke into houses with them and put the Vi there on new hosts. Soon most of the Vi, with almost a million members, had never been an innkeeper.

The Vi obtained their nutrients directly from the host, which, however, meant that the host now had to eat more than before. The Num'unor of course noticed the lost contact with their cities, and they dispatched a task force to investigate the situation there. The Vi tried to negotiate peacefully with the Num'unor, but when they discovered the formations on the back of the heads of their fellows, they were horrified and opened fire in panic.

The Vi, completely surprised by this violent attitude, were killed. All Vi who did not see it coming and had broken the connection felt the pain as the Vi died. Only a few Vi survived, most in the city were killed by the bullets penetrating their hosts. However, some were lucky enough that the bullets only killed their hosts and not themselves.

The Num'unor relayed the news that the residents of the place were infected by parasites and controlled. The Num'unor government now ordered the removal of the parasites. Troops were sent to all cities with which contact had been broken. But the Vi had witnessed the first massacre telepathically and had fled the cities.

And then they began their revenge. They developed a method to penetrate completely into the skull of their hosts and were thus hardly distinguishable from the invading Num'unor. In addition, when they took over a town, they began to keep in touch, thus confusing the Num'unor. They no longer knew where normal of them were and where the Vi were already in control. They began to secure the cities with the military so that not a thousand hosts, each with a few Vis in their hands, could take over an entire city in one night.

The Vi reproduced more and more diligently, so that they always had enough for a few new hosts. In addition, the custom arose during this time not to keep telepatic contact all the time, but only when you had something important to say, so that someone did not constantly transmit pain to someone else. In addition to their infiltration, the Vi began to openly take offensive attacks against the cities of the free Num'unor.

The memories of the acquired Num'unor enabled the Vi to foresee most of the steps and soon discovered the locations of the military bases. Within an Omarion decade, the Num'unor military power was destroyed, and a year later all Num'unor had become hosts. However, the Vi did not wipe out the Num'unor completely, but always kept enough of them alive to have enough hosts for themselves.

Technology now advanced and combined with the Vi’s extensive biological knowledge, they soon filled the void in the planet’s food chain.


Da'unor

However, a few decades later, the Vi ran into a serious problem - overpopulation. The Vi could survive for millennia, but the hosts died and no account was taken of how long it took to grow a new host. Placing a Vi in a growing Num'unor was too risky, however: the growing skull could seriously injure or crush the Vi. So the Vi started looking for a solution.

The most obvious solution was to clone the Num'unor and then grow the embryos in special tanks. But the Vi decided to go one step further: the creation of a servant race, a race that would support the Vi, serve them as security guards and hosts. So the Vi started planning a breed. They created a species that was strong, quick, and devoted. Due to the fact that this species combined all these characteristics and was to become the new host of the Vi, the species was christened Da'unor: all in one.

Then the Vi accomplished a biological masterpiece: they created a new brain for the Da'unor. After years of work, the first Da'unor was created. All Vi (some of which had to be planted back in the ground without a host) were eagerly awaiting the moment when the Da'unor would finally be ready. However, when the moment came, controlling this body was very difficult. The body almost choked because the instinct to breathe was absent. This could be added at the last second, otherwise the Da'unor project would have failed at the beginning.

However, since the brain first had to learn the other automatic processes, the Vi had to make sure, for example, that it always blinked so as not to let the eyes dry out. At least the organs were working by themselves and after a while the processes such as walking and breathing were stored in the Da'unor's brain.

And then the Da'unor showed its strengths: It was able to jump 31% further than a Num'unor could, and it was able to lift 23% heavier loads. Most Vi now wanted a Da'unor to host them. With this the breeding of the Da'unor began.

The researchers continued to improve the brain, and a few more years later, the first independent-thinking Da'unor saw the light of day. Some Vi were skeptical until the end whether this daring experiment could also be successful, but the Da'unor caning met all expectations. He was hardworking and curious, respected the rule of the Vi, and took pride in serving them. The Vi are - rightly - prouder of nothing than the creation of the Da'unor. The “fathers” of the self-thinking Da'unor gave their creation another nickname: Dem'nama. Of our sons.


The message

There is a reason the Vi believe they must order the galaxy under their rule: there is a building on their homeworld that is calculated to be almost as old as the star system itself. Only after exploring the Da'unor this was discovered. Only the highest of the Vi even know of the existence of this building, and only a few dozen have ever set foot in it. In addition, only one Da'unor was once initiated, but he has long since fallen to dust and was the only non-Vi ever initiated to take the secret with him to his grave.

This building is hidden in a huge mountain, the Je'gna, the finger of the ancients. The Vi believe that the first species to colonize their planet and galaxy established their capital on this mountain. The only structure in this building is an obelisk of a strange nature, called simply "the warning of the ancients".

As soon as someone approaches it, the obelisk plays an ancient message that also seems to be a memory: You can see how the ancients explored life in the galaxy and how they - wherever they went - found war. Finally, an old man known as a star seer prophesied that several billions of years later, when the old people had long ceased to exist, the messengers of death would come. They would bring death and ruin to all races in the galaxy. This part of the message is the most intense: one sees burning worlds, stars entwined in blackness and whole peoples that are suddenly extinguished. You can see hail from meteors falling on the worlds, devastating continents. You hear the screams of the innocent as their cities are destroyed.

The old people - so the message goes on - were feverishly looking for a way to prevent this fate. They decided to create a way to unite all the races of the galaxy so that they could work together to ward off the messengers of death. As this connection between all peoples, they created the Vi. It was to be they who would later gather all the peoples under one banner, control them and lead them into battle against the unknown. They gave the Vi their talent for control, made them adaptable and settled the Num'unor on Omarion to give the Vi someone with whom they could realize their incredible potential. But first they planted the Vi in the ground, where they would slumber for a long time and only intervene when the time was ripe.

The few who had seen this prophecy told - whenever possible - of the prophesied chaos in the galaxy, the war and the suffering of so many who simply want to live in peace. And that it is the duty of the Vi to bring peace to these peoples!

This message is discussed again and again among the Vi: Will this future come true? Is this likely? What measures still have to be taken to protect against the messengers of death? Or is the star seer not right at all? Or could the ancients look through space-time and have actually seen a section of the future.

Despite all the discussions and unanswered questions: The Vi, like the ancients, are convinced that this prophecy is true and will really happen. After all, that part of the message that foresaw their rule has already occurred just as the message prophesied.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

Advanced Save Games

All are on maximum galactic maps in a 40x40 matrix.

http://www.forum.birth-of-the-empires.d ... &start=105
This is a beginner advanced save game at turn #300. All the work has been done for you. This is likely where you want to begin. You might solely put all intel points to internal use to prevent any sabotage so you can just fight.

http://www.forum.birth-of-the-empires.d ... &start=240
This is the same beginner advanced save game at turn#400 with lots of sabotage, but not against the Terrans or the Heyoun. You could just eliminate the others and not sabotage them, but fight
them.

http://www.forum.birth-of-the-empires.d ... &start=600
This is the same game but using extensive sabotage at turn #480. You are crushing them with galactic war. You have 300 stolen starships.

In every case, you have a massive armada of 1500+ starships and a huge number of troops. The starships are experienced/trained at Lambrecht.

As I recall the last one had a treasury of 35+ million.

In this last save, thing look bleak for the galaxy as by turn #489, the Omega have crushed a lot of minor races through subjugation and totally taken out the Cartare, the Terrans are facing extinction as an empire, the Khaoran and Rotharians are getting clobbered, and the Heyoun still have ships, but have lost some by theft by sabotage. So much so that I think all together the Omega gained 100 inhabited sectors in 9 turns.
Zuletzt geändert von UesugiKenshin am Samstag 23. Januar 2021, 10:39, insgesamt 2-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

Advanced Sandbox save game

http://www.forum.birth-of-the-empires.d ... 4&start=75
This is on a giant map and with no other major races and largely just exploring and the Omega are extremely strong at turn#700. It's good for beginners who want to only wage war on their terms and to get acquainted with the game.
Zuletzt geändert von UesugiKenshin am Samstag 23. Januar 2021, 10:40, insgesamt 1-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

8) http://www.forum.birth-of-the-empires.d ... 2&start=15
This is an early effort at playing without the ruinous sabotage of the Cartare and the Rotharians. It is on a gigantic map but limited expansion, but a large treasury. This is an advanced turn #400 save game of the Omega versus the Khaoran and Terrans and Heyoun.

It's a diamond in the rough as I was learning how to play and the Khaoran are being foolish and raiding colony ships, and then suffered humiliating defeats in battle plus sabotaged by the Omega.

As I recall, the Khaoran begged for peace, and the Omega granted their request. It was a lot of experimentation to just try all kinds of things.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

To maximize profit and infrastructure growth in new colonies, I suggest you acquaint yourself with the topic on the manager tab.
http://www.forum.birth-of-the-empires.d ... 107&t=7303

It will save you time and experimentation. Then you use the commodity manipulation technique and utilize the interstellar storage to feed raw materials to new colonies and other ones as they run low.
http://www.forum.birth-of-the-empires.d ... 107&t=8032

I do not suggest wasting your time making extensive resource routes as it is absolutely tedious. Trade is worthless in BotE. You build a resource route network, then update it every 50 to 100 turns. That update can take 6 to 8 hours when you have 300 inhabited sectors. Brew some strong coffee.
Zuletzt geändert von UesugiKenshin am Samstag 23. Januar 2021, 11:27, insgesamt 1-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: The Omega Alliance references

Beitrag von UesugiKenshin »

See those links in my signature. Over and over again, you will look at the translated German wiki on minor races and ships and doing a judgement call about offering membership. Every single day since late March, I sift through the German BotE wiki.

BotE is just about the most complex sci-fi game I have very played. Space combat is complex. This is a game for builders for sure especially if they have an intuitive grasp of commodities.

The whole point of making 2700 posts was to demystify Birth of the Empires as practically no English speakers that I have run across even knows it exists. Yet it is elegant and among the very best games old school games like Alpha Centauri and has very low demands.

If this game ever had named military characters, proper espionage/sabotage, storytelling with plots, and ship subclasses, with 5 more research levels, this game would be among the best strategy games ever made. I'm serious.

I believe I can make minor adjustments and achieve three of those. I need programming training to do the other two.

What BotE most needs is a fully configured advanced save game at turns #300 and #400 for all minor and major races on the middle difficulty, and then save the game for all six separate major race empires. Then casual players could play a multiplayer game over a weekend or a week and wage galactic war.

These first 300-400 turns are just building empires and most strategy wargamers do not have a month of play to then pay off in turns #301 or turns #401. A solid 8 hours a day times 30 days is 240 hours and that might be played whenever so a year of play for some folks.

What I am attempting is saving you the empire building period or 240 hours.

If properly configured so all six empires and likely the minors are all strong with high effectiveness and large standing military forces and excellent research and infrastructure and large raw materials caches and large stable economies, one might play a deeply intense BotE galactic war lasting 12 months as no AI major race would be weak. It would be realistic and accurate and likely enjoyed by hardcore strategy fans and sci-fi fans. Every major race would control a sixth of a giant map and it would be like playing 36 games of chess at once.

The easiest major race to win is the Cartare.

The next easiest race seems to be the Terrans IF you are the kind of strategy player who like diplomacy games.

I greatly prefer the Khaoran, but they cannot win as configured and I will remedy that in a mod.

The best major race for thinkers is the Omega as they can win by various strategies. Mistakes add up with them as you are the underdog that no one expects to win. You have to play nice I think for the first 300 to 400 turns to give the other races a false sense of who you really are.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Antworten

Zurück zu „BotE Android - Questions and Answers“