Advanced Save Game Six Empires Huge Map and Minor Races

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UesugiKenshin
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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It is far more interesting to be so powerful and able to do anything, yet not really have to conquer the other races. I actually wish some minor races would ask to be autonamous and wish some major races would become vassals. Then the Omega would help their people by rushing infrastructure or granting them technology.

It would be fascinating if the anomalous entities that are like space monsters would start showing up in turn#300 and you had battles or could help them as missions. Look at the famous tv serial that spawned hundreds of episodes and mostly combat was less than 5% of that. Those fans don't want to conquer but want to encounter extraterrestrials or interdimensionals. They want to communicate and do missions and sometime have conflict.

You could have spawned outside threats and help others deal with them and cooperate. Why not as that lets players be heroes not the conquering villains?
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Right now, the Omega are as powerful as the empires were in Star Trek Deep Space Nine or Voyager. Other than the Dominion, the other empires including the Borg did not abuse that power. The Borg were too far away and mostly the Dominion were too. The Borg sent one Cube. The Dominion had 30,000 starships.

BotE does not have to be like any other space game, but can have some of those elements. If I configure it, six empires could EACH have 1300 starships and 4000 ground invasion troops easily. How many games would let you do such a thing on a tablet?
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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In this game, the galaxy is vast and 1600 sectors and only 277 are inhabited by the Omega and 190 by others and so 467 are inhabited, but that leaves another 1000 sectors in all likelihood to be terraformed and colonized. It's more interesting to do advanced research and be benevolent as the Omega. They are like demigods now as they are so advanced versus the others. A lot more diverse events could happen beyond war. It would be great if some horrible outside malevolent force attacked the Omega now so there is a challenge. Such an event should be conditional based on such marvelous success. I would be delighted by a nemesis now.

The galaxy map is misleading as the Omega's sphere of influence ie the controlled sectors is 574 but they only inhabit 277. That includes empty space time, stellar anomalies, sectors under 10 billion potential, sectors comprised of gas giants, etc.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Those little systems are interesting. See I would bet the Omega or any advanced race would create a pleasure sector, a vast protected habitat, a trial bioweapon sector like Alien franchise films, a genetic engineering sector, etc. They are too small to populate, so would be fascinating to create and then be part of a storyline.

Some hunters would want a place to go hunting. Some would want to create paradise through biological diversity. Accidents would happen and a plague could escape. Some might be ancient ruins of a species that went extinct. One sector might be a galactic political zone for safe diplomatic dialogue. They could be the place where life began. The sector could be a holy land. It could be a sector devoted to education or the arts or history. Maybe experimental time travel or advanced dangerous space propulsion or teleportation. It could be like the film Contact and a place where species make first contact in a safe way and under zero threat.

A lone sector could be a place devoted to the study of war or peace and so created as places for all major and minor races.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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In one game, there was a sector with three O class (ocean worlds only) planets and I though this would be like Risa and a place where people would go and relax would be preserved at all cost as nobody would risk ruining them.
https://memory-alpha.fandom.com/wiki/Risa

It also would be a likely place for life to have begun and where aquatic species might exist.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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There are several species like the Kyrians who suffer from rare incurable diseases or are trapped inside exoskeletons. Why not have missions where you do research to help them? That would be fascinating to many science fiction fans. You would expend millions to send them all manner of aid and then achieve galactic wonder points if you succeed.
http://birth-of-the-empires.de/wiki/ind ... F-P#Kyrier

It does not have to be solely about conquering.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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http://birth-of-the-empires.de/wiki/ind ... -P#Nuumbar
The Nuumbar are mysterious as what you see are their robots, not them. Maybe you solve the mystery of their fate?

The minor race descriptions are vague so talented writers could create a mission and galactic wonder for all 150 of them. That could be a benevolent way to win. Maybe doing so unlocks ancient knowledge that allows special infrastructure or weaponry?
Zuletzt geändert von UesugiKenshin am Samstag 19. Dezember 2020, 06:44, insgesamt 1-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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https://www.croptrust.org/our-work/sval ... eed-vault/
In Svalbard, there is the global seed vault and you can bet that all the races would want such a galactic seed repository so if there was some horrendous peril that destroyed plant life or even later sea and land and air creatures, they could be replicated. The Omega as a plant lifeform in search of true autonomy not reliant on symbiosis would sponsor that.

You could make 100 missions about getting samples and delivering them and accidents and mutations and using these on other worlds and having it prevent famines and run amok as well.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Once you understand the bizarre predictable inflationary economy of BotE, then you can make 200 million in 100 turns and so make grand sector galactic wonders. Why not? It is just money to be spent and has little purpose except for cashflow.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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I routinely give away money to major or minor races because the Omega have such vast wealth that there is no reason not to help others. I could even give away natural resources even deritium, but they do not want to help others wage war.

It actually could be fun to create some scouts who were Omega types that could protect themselves and give them away to help their species. Why not? It would be amusing to then sabotage and steal them back. They would be small exploration vessels, not true warships but long range with high scanning ability with iridium hulls and fast and manueverable.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Sectors with low potential population actually cannot have a lot of defenses like minefields and shields and orbital batteries as then a lot of people are generating a lot of power and can't do mining and food production and research. Unless they power up and down.

In a way, if the Omega helped a species through defenses, it is honestly a Trojan Horse as it limit that species...even though it seems benevolent.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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One ploy is to totally terraform a minor race's sector and then attack so occupation is ultimately more profitable. With the millions the Omega have, they ultimately can control any species through diplomacy or sabotage or war.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The AI does peculiar impotent things like the Khaorans cannot protect themselves from sabotage so create 20 security buildings in one sector which means they are trying to generate points when they cannot possibly amass 8.4 million intel points like the Omega. So that is self-defeating as then they can't do research as all other workers are generating uselessly low intel points, and so sabotage themselves. Then still those buildings get blown up.

The Heyoun expansion is haphazard and all of the empires get memberships that serve no good purpose and in the middle of Omega territory where those will be seized. It is pointless.

It is very simple to poach the other empires borderland terraformed sectors as they don't always colonize them. All the Omega have to do is build outposts and starbases and then the region is contested and then I colonize them. Rinse repeat as the last 30 colonized sectors are that way. I actually have stolen a lot of their colony ships too. The AI is slow to take advantage so I end up doing so after waiting for them to do something...which they typically don't.

It would be interesting if there was a demographics tab and if you colonized with a Omega colony ship from a member race, then that sector would be mostly that species. But if you stole an empire's colony ship, then colonized a sector, then have Khaoran citizens and Xibren as those are currently members. Then the Omega would have them as citizens.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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In history, such mixed demographics then ended up being a factor in war as happened in Hawaii as so many were of Japanese and Chinese and Filipino ethnicity. The same thing happened in WW2 in Eastern Europe where Germans, Poles, Russians, Ukrainians, and Jews are all fighting each other in bitter ethnic tension..
https://en.m.wikipedia.org/wiki/Volhynia_(film)
https://static.wikia.nocookie.net/sonic ... 0205135417

Michalina Łabacz is such a beautiful actress.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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BotE is a fine old school Master of Orion clone taken to its logical conclusion but there are two problems: a resistance to deal with a broken intelligence agency issue and a resistance to continue onward and make it more that just a space 4x strategy game.

With a little bit of work, the mythos of Birth of the Empires could be a galactic milieu of 6 mature empires now so far along that they can either be allies and friends and do more than conquer or be like every other space 4x game and become a multiplayer conquest game.

I think if you want to reach millions of players, even a billion players, you give them a mission based way to engage in diplomacy and experience the strangeness and even warmth and honor of coexisting in a huge galaxy. There is no scarcity in a huge galaxy but vast riches and land and natural resources, thus no impetus to war. If there are 1600 sectors, the Omega having 277 seems like a giant empire and the various species are so distant that they honestly pose no immediate threat. It is more interesting to help them than harm them.

I did some basic math awhile ago. 1600 sectors ends up being around 1400 in actual useful spacetime and that ends up with 6 empires with 233 inhabited sectors. And that is when the Omega seemed satisfied at least in 3 test scenarios.

With six established empires, I guess I could lust for more than 233 inhabited sectors, but I would rather get along and build a future with 156 species than own all 1600 sectors as a conqueror. And I believe most human beings are that way and why nations don't conquer the Earth. Your average person wants to be seen as a hero not a villain who conquers others. BotE could become a space adventure where perhaps some species is villainous and so your empire opposes them to protect others. But the story could be compelling or facing an unknown future and evolving is just as compelling. Helping other species is just as interesting as you could be their mentors.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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