Advanced Save Game Six Empires Huge Map and Minor Races

Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
phpbb forum styles
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

This same civilian casualty rate is still unclear after the Iraq War (Mar 20, 2003 – Dec 15, 2011) has an estimated direct death rate of 4.5 Iraqis per 10,000, thus while horrendous...is quite low. Critics will argue that some one million died by polluted water. The Iraqi population in 2003 was 25.64 million. The Iraqi population at present is 40.22 million.

What are the actual defensible academic war statistics versus propaganda?

Similarly you have some horrific birth defect photos that some claim are the results of depleted uranium tainting the water and soil, but is this scientifically and academically based evidence or conjecture to inspire more resistance fighters throughout all Islam?
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

Multiple tests of a single transport attacking alone, thus having no capacity to bombard still causes more damage than a single Saijin acting in an escort capacity and using a single transport. It makes no sense.

To be fair, I am using 15 combat troops instead of six which is the proper amount and so causing 30 billion deaths at Voltaire. There isn't a close inhabited sector to load a special weak ground invasion for, very underpowered at six troops (1 troop unit per 10 billion civilians). I'm going to proceed with this and try subsequently smaller invasion forces to whittle down the civilian casualty rate to something far more humane.

When modding, I plan on creating a weird peculiar assault ship absent any torpedoes, likely with beam weaponry that can protect itself, but is idealized to get the 20% benefit for ground invasion, but do no actual damage. Human players could then use that to humanely attack yet still be a proper escort for otherwise defenseless transports. This seems to be the proper pragmatic response. Then experiment with very weak occupying troops to get the lowest civilian casualties.

Likely this means an altered diverse troop composition that human players would understand how to employ.

Example
A weak minor race who are pacifists without defenses could then be invaded with similarly low level troops, while a warlike major race with high defenses would get level 6 troops. On both cases following a generalized rule of 1 unit of troops every 10 billion population.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

The AI will never understand how to properly employ such military tactics to attempt low casualty rates.

This poses an unnecessary risk to the invasion attackers, but some troops would likely accept those conditions even though the military attrition rate would be higher. It's a gutsy move for the soldiers who are attacking as no espionage is ever so complete that a military commander who is attacking perfectly knows what level of defenders are present, nor what level of defenses exist. Not in actual siege battles.

Strangely enough, I think the Khaoran veteran soldiers would heroically accept those odds as they want to fight soldiers, not civilians as there is no glory or honor in it, save that the Khaoran empire is then stronger as a result. Khaoran veteran soldiers loathe bombardment as they feel their glory was stolen as they generally want to fight even if it means their deaths.

I think Terrans would likely accept those heroic risks too. They are supposedly the nice guys of the galaxy. They wouldn't want high civilian casualties either.

I don't think the rest would though.
1. The Cartare wouldn't care except it meant less slaves.
2. The Heyoun would think it might be more expensive, but might provide larger population, thus strike a balance.
3. The Rotharians likely believe it is easier to maintain order, and would prefer bribery except that other major nor minor races can never be as loyal as other Rotharians.
4. The Vi of the Omega see all other species as non-symbiotes so inferior and they currently can make more colony ships with ease and exclusively populate with Omega species. Thus it is unnecessary, though benevolent invasions act as empire-wide morale benefits.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

The AI looks at data in terms of numbers only.

Every turn, some of the best Omega inhabited sectors can make whole starships and most often complete level 6 combat troops. I actually have the industry rate set to zero in many cases as the priority is mining caches as that can be sold for endless profit and have 1900 starships and countless level 6 troops so really have no need to even make any more. I just need money to build up infrastructure in new colonies or to build occupied territories.

So if the AI sees it can make a level 1 troop unit if it takes 1 turn, or it can make 1 level 6 troop unit if it takes 1 turn, so it probably will choose the level 6 troop unit every single time, right?

There is the issue as it is about efficiency and causing maximal damage.

Similarly I ignore how long it takes to make starships as I have endless money and rush them, but I could build lesser starships on purpose as they fit a niche battlefield use. I doubt the AI could every fathom that.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

If you are the Cartare or Rotharians or Omega, then largely subterfuge through espionage and sabotage is your primary means of attack. Thus you can easily use lesser starships and troops to seize inhabited territory for a fraction of the cost I am using. You just can win with numbers as your enemy has fewer starships as they get blown up or stolen.

That is a hollow victory versus fighting a risky battle where the odds are closer to being even. In history you needed up to 3 times the number of attackers to defeat the defenders by swarming the enemy.

Victory was seldom assured except for small historical periods and based upon who had vastly superior professional soldiers, or weaponry and armor or better cavalry horses or better ships in the case of the Vikings. The Mongols had weaker cavalry, but extraordinary horse archers, even surpassing Islamic units during the crusades that lost due to crossbow penetration of their armor.
Zuletzt geändert von UesugiKenshin am Donnerstag 21. Januar 2021, 00:01, insgesamt 1-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

When properly modded, I think the Khaoran is who you want to play as they will be much stronger and not suffer from sabotage. That is if you play a game of conquest. They actually are the worst ones to play now and that seems very wrong. You can't help but admire them.

To make BotE seem authentic, the goals and ways to win should be reconfigured. I doubt the Heyoun win if players understand how to make the commodity market work profitably. It would be better if the Terrans win by a demanding diplomacy score. It would be interesting to win based on advanced research, transcendence, mission points, etc.

I totally dislike winning by sabotage. It ruins BotE. I would completely eliminate stealing starships. It should be almost impossible to win as the Omega are even at turn #1000. It fundamentally is historically wrong about the depth of infiltration and subversion.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

In no way can I recommend terraforming and inhabiting a sector with a sub 10.0 population rate. That is a shame really. That region could be for a lot of helpful elements, but can't ever be autonomous. It lacks enough people to power up everything including defenses. Probably you can make up to a 6.6 billion inhabited sector work if you skip powered defenses and put a starbase on it instead.

You can make it a mining colony that makes troops, but it would take too long to make better starships without just rushing them, and only if deritium is present.

I've discussed small sectors being specialized projects regions that confer some empire wide morale bonuses or would be for dangerous genetic experimentation (like the Alien franchise) or as a Risa type resort or even as a protected sector wide zoological region. The Omega would likely do both and try to create non-sentient lifeforms so they would not have to be symbiotes, thus might have a special project in a remote area, then be worried it could be captured through warfare.

The Khaoran are a warrior race, and might think such a genetic enhancement might be superior as well.

The history of slavery always fails and I think the younger Cartare would increasingly despise it for many reasons and probably would create robot slaves instead...which in BotE history always failed. See the wiki on minor alien races with robotic origins.

The Rotharians might try to create a "hive mind" so there no longer is any individuality and so no rebellion and no questioning of orders.

I'm curious what young Heyoun would do if they had endless treasuries and money was meaningless. What would become their new priority? Would they become epicureans or horribly self-indulgent and embracing bacchanalia?
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

#481
I trimmed sabotage to be precisely 10% across the board for all of the empires including the Heyoun. This way by the time I get around to attacking them in the southeast corner, they should be defenseless. They are the only ones not at war with me. Briefly in turn #480, the Terrans were willing to sign a new agreement, but there is no reason to as I have all their ships. I am actually repairing a large bunch of Terran Peregrine fighter class ships that obviously were sabotaged prior and then captured.

Maybe as the galactic war, such as it is, is now underway, I should export the turn #480 and let people play with it, as many systems will get captured by turn #500?

This is a rushed advanced turn#480 and is not how I usually upload a BotE advanced saved file. Download it, unzip it, and import it into your game.

So you have a gigantic military force and you are at war with the Cartare and you need to only send one lone transport that is loaded with troops. Now you can conquer the Cartare, Khaoran, Rotharians, and Terrans and likely they can't oppose you, though the Terrans might have a trick or two up their sleeves.

You will see lots of colony ships aggressively terraforming. There are lots of outposts and starbases to push back the sphere of influence so you can just take territory unopposed in contested regions.

I have not built up the Baflid region, but you might consider doing so to expand greatly in that area. There are plenty of transports there. The Baflids are in the northwestern part of the map.

You will notice that in turn #480 the Heyoun are not being sabotaged, but you can trim the amount going to the other four empires, and then put 10% against them too. They still have a sizable space force, so be careful. They are making comparatively weak starships.

Have fun!
Dateianhänge
bote saves1.zip
(491.07 KiB) 87-mal heruntergeladen
Zuletzt geändert von UesugiKenshin am Donnerstag 21. Januar 2021, 03:37, insgesamt 2-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

It's nicer to load the BotE files as a .sav and a png, but that uses up more memory for the forum versus a zipped file, and you could have multiple saves that way.

Be careful and back up your own saves FIRST as a zip in the downloads directory in a specific subdirectory so you can return to your present game, otherwise that Bote2 file might overwrite your existing save.

A good modder is very organized. When I had a major crash, I lost my work. That is very ugly when it happens. Not only back your files, but use the cloud in some manner like using Google Drive or whatever.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

You have so many trained experienced veteran Level 6 troops and a gigantic amount of starships that you should be able to go on a massive attack of all the empires except the Heyoun and I doubt they can even attack back. You have quite a few colony ships terraforming, so count them up versus the map and you probably need a few more.

When you get your Empire events page, at the bottom, you will see three inhabited systems that have errors as they have less than 10.0 billion. I am experimenting with them to see if I can get them work better. I suggest you scrap the sector defenses and instead build a starbase to do the protecting as there are inadequate personnel to manage that sector. Those have so few people that not much mining or even food production is an issue as so many are working to generate power that the planetary defenses require. See?

The rest of the sectors are autonomous except some are missing some critical raw materials. The interstellar storage has a lot in it, so you can dump from that surplus into new colonized sectors to get them on their feet until they start domestic mining production.

Many massive fleets are over Cartare space, and the rest of the starships are at Lambrecht getting training. Some Vi escorts are moving with transports all over the southern map, mostly the southwest to pick up level 6 troops.

As the Cartare are closer, it is wiser to pick off an empire at a time, then attack the Khaoran next as they are also pretty close. Then I would attack the Rotharians. Probably the Terrans sue for peace. Do whatever you want as you have so many forces that are experienced, you could just wage war against all of them at once.

There is about 35 million in the treasury. Remember to consistently rush all production, to inflate raw materials prices, then sell them in a single turn, and so you should be able to have a steady profit and no matter what you have huge supply caches of raw materials and all that money.

As the major races starting with the Cartare get weaker, some minor races may abandon their memberships. I think the Terran affiliated minors can't do that. But you might be able to take some minor sectors without any violence. That is entirely up to your own discretion.

The secret of winning BotE is genuinely about making the most profit which facilitates being able to use any military tactic.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

Technically a sector with many alternative energy projects like Charge Collectors, Solar, Wind, etc should need less personnel to generate energy points. Therefore in some sectors, a small number of the billions would be tied up, so even with a suboptimal total population ie under 10.0 billion, you might be able to have them autonomous. I doubt that happens though.

This seems to be what causes the errors...but I just started looking at it.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

I have 3 scouts actively working the extreme northern part of the map, and you will see I have been using two small fleets to also explore. I reckon you can totally explore the map by turn #500. One Kaph class scout is stuck on the back row until you do some conquering. You might send a fleet and pick them up so they can move again.

I'm not sure, but apparently being allies extends your range so when war was declared against the Cartare, three others elected to declare war, which only stranded that single Kalph scout. Don't neglect them, or if a single enemy ship is available, they will attack them.

Note how LONG it takes to send a rescue dreadnought to go retrieve that scout from the Omega's southern regions. To me, that isn't a good part of BotE, but there is no fixing propulsion maximums without changing the code.

Even the lowly NX01 class of the Enterprise could rush to Klingon space, and to another far off region, and back in not much time. I think the top warp speed is awful puny. Changing it will mean dramatic strategic changes to BotE. That starship could maintain warp 5 and do bursts of 5.2...but not for very long. BotE is designed to be really slow by comparison.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

With BotE's extremely slow top warp speed limitations, a military commander has to write down plans and goals and be genuinely methodical to achive milestones as everything is about enormous planning like D Day level planning. There is zero hurrying in BotE and it is frustrating.

You have to pretend you are the enemy and anticipate what they will do as otherwise you are reacting and so very far away. You get set the operating tempo of engagements and you can't do that unless you can maintain a forward position of STRENGTH. If you underestimate, your ships out there are way too far away to defend themselves like lowly colony ships. Khaoran raiders will be all over that like white on rice.

Right now, three have no starships and the Terrans make some and continuously lose them. So the only threat at all is Heyoun and they likely are not so stupid as to attack the godlike Omega.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

In BotE on a maximum galactic map, unless a major race empire is tiny and you are huge and CLOSE, it makes zero sense to attack before turn#400 as there are other fish to fry. There is diplomacy and colonization and huge parts of the galaxy to control. Why bother attacking early as it just makes both of you weaker? Waging long distance war is pointless.

If you were to look at WW2 today, and knew that attacking Japanese imperialism in Manchuria would end up preventing communism, then only a fool would attack the Japanese. It seriously harmed the entire world.

https://www.navygeneralboard.com/the-fa ... rld-war-2/
In WW2, the fastest speed for destroyers was 45 knots (83.32 kilometers per hour), but this is unrealistic as ships travel together to protect each other and battleships cannot achieve but 32 knots continuously and maybe bursts of 37 knots. This is when naval aviators became crucial to scout ahead and ended up engaging with Japanese Zeroes.

From San Francisco California to the Sea of Japan is 8,319.12 kilometers. See what I mean? There is no hurrying in war. Unless you send your astronauts soldiers out there anticipating, you are reacting and it is no good to anyone.

Such plodding reacting means the enemy is setting the operating tempo and your allies and helpless soldiers and personnel out in the field are probably defenseless. You sending starships to where they were is playing eternal catch up. It won't work. You have to guess where they logically will go and if you guess wrong, the enemy could increase this gap of distance.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

So in BotE, you might send out scouts around your main force to get some feedback so you know when and where to make course corrections and home in on the enemy.

Fleets are fine for the attack, but first you have flush out the enemy like when hunting. Hunting is not shooting and shooting is not hunting.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Antworten

Zurück zu „BotE Android - Questions and Answers“