Taking care about spending too much money

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UesugiKenshin
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Re: Taking care about spending too much money

Beitrag von UesugiKenshin »

Wars generally begin because of a shortage of growth potential, lack of natural resources, proximity, and military threat potential.

In Japanese Budo (the arts of war) and Bushido (the way of the samurai), then for realistic actual conflict to even exist, there has to be "maai" meaning the proximity of two enemies or combatants. The further the maai, the less chance for realistic combat to occur.

A 40x40 galactic map is not only realistic,but required for a full scale eventual intragalactic war as there is a large enough distance logistically speaking that an empire can develop and gain a footing and grow and develop mining and nonmilitary and military infrastructure and a healthy economy.

Even a 40x40 map cannot support six major alien races in Star Trek fashion as it's too small compared to the total size of the alpha and beta quadrants let alone part of the gamma quadrant.

The only way to emulate that economically and militarily and creatively is by preset save games through multiplayer. Random generation results in peculiar AI decisions that are not strategically sound.

It's far better to only have four if that is what you desire, and this is largely flawed due to sabotage as currently unrealistically configured.

Otherwise you might try two non-sabotage races on a maxed out map with a 95% minor races. You can have a fine game playing as any race facing the Khaoron on a huge map and just build proper intel buildings (to defend yourself) but choose NOT to use sabotage. You will slowly grow and so will they, and both will pick up some members but few minor race fleets.

If you choose to play any other way, the experience will likely irritate your sensibilities after turn 400+. Sabotage is economically prohibitive.
Zuletzt geändert von UesugiKenshin am Montag 8. Juni 2020, 17:10, insgesamt 1-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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UesugiKenshin
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Re: Taking care about spending too much money

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True Bushido as handed down by the medieval daimyo house codes required for every samurai to not just understand everything about Budo(the arts of war), but justly managing and leading the peasants, artisans, samurai, and merchants within a fief. That meant the samurai understood the economy or else the samurai would never have adequate surplus funds to muster adequate men at arms as lower class samurai plus conscripts to protect the domain.

This perfectly translates to BotE as 95% of the time is management of the economy not just military expenditures.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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UesugiKenshin
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Re: Taking care about spending too much money

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If you elect to play against any other major race other than the Khaoran, they will likely irritate your sensibilities, regardless of intelligence spending after turn 400. You likely will be so annoyed at having wasted 400 hours only to have ruthless implausible sabotage across the galaxy.

Even if one were to have researched level 28 amounts of tech fully, such sabotage way across the galaxy at opposite ends makes no sense whatsoever from any military doctrine. It's insane levels of absurdity.

It's my understanding that the Cartare have the best espionage.

To me the most pleasing major alien race to play is the Khaoran,but that option is not available if you want a major race opponent.

The second choice to rapidly gain members are the Humans.

The Omega are mixed as they have good espionage/sabotage, good ships, yet still gain some members.

The Rotharians are not as good for a variety of reasons.

Last place would be the Heyoun. They likely make the most money though.

I have played countless games in every configuration possible and with any other opponent besides the Khaoran, idiotic sabotage ruins the game.

Any race but especially the Khaoran followed by the Omega are ideal for sandbox games ie no major alien opponent but 95% minor alien races.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Taking care about spending too much money

Beitrag von UesugiKenshin »

To gain a significant economic boost in a sandbox game, then play as the Omega and immediately scrap your starbase. Rebuild and scrap over and over and use the credits to rapidly build an empire.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Taking care about spending too much money

Beitrag von UesugiKenshin »

Were there ever a new release, I would suggest seriously high requirements such that no sabotage takes place until turn 800+. Likely that means at least 20 tech levels. Double the trade/resource routes (from 3 to 6). Routinely have all resources in a sector. And on the easy and normal level begin with 50,000 credits. If you have 55 billion inhabitants in a sector, you need that much to honestly expand. Most likely far faster ships and likely the best battleships need a speed exceeding 8 and cruisers 10+ on a 40x40 map.

From an economic standpoint based on more decades (4+) than I want to admit playing wargames of some kind (paper based, board games, roleplaying games, computer games since inception, the internet games, etc), then what I suggested makes absolute common sense.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Taking care about spending too much money

Beitrag von UesugiKenshin »

Stolen technology could be reflected by absorbing tech at higher levels than 14+. You would expect reverse engineering broken ships as that is true military history as well as traitors being subverted by other empires.

One seized early Chinese firearm resulted in the samurai having limited success in 13th Century Japan, but a single seized 15th century Portuguese firearm resulted in more firearms than any other nation per capita in the Sengoku period.

That is all it takes.

That makes perfect sense as does limited sabotage in the capitals of empires ie hampering the rate of some projects in the capital but at monumental expense that would be total declarations of war with severe retribution to the instigator's economy and ruining their own trade with many alien minor races as it risks them as well.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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