Tactics

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UesugiKenshin
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Tactics

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Raiding
https://www.history.com/topics/american ... mans-march

You might consider being a total jerk and raiding systems, pillaging all infrastructure (if that is even possible), and then leaving to let the minor race pick up the pieces and any major race wanting to recruit them...then having to build from scratch. If you can't win and hold territory, you can do a General Sherman's March to the Sea. He had to cross 285 miles across enemy territory. So he plundered it and used total war tactics and burnt public and private property.

It's morally and ethically reprehensible, but in Medieval 2 Total War, it was extremely effective. It's denial of resources to superdiplomat major races as they would have just snapped up a system and now why bother? Instead they get a financial money pit and a boondoggle.

Edit
I just did a proof of concept. You go into the structures menu. Say there are 8 mines in a slot. You double click and one is scrapped. You can double click all slots and so annihilate all structures of say a territory you know you can't hold as you need to move troops elsewhere (redeploy to a moving dynamic front, and you will be defeated by a superior incoming foe. So pillage away and the other empire inherits a disaster. No farms and 80 billion starving.
Zuletzt geändert von UesugiKenshin am Freitag 24. April 2020, 02:13, insgesamt 1-mal geändert.
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Re: Tactics

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Induced starvation
The minor race thinks you are benefitting them when you have trade relations and you terraform their planets. But what if they only had one planet and you terraformed 4-5 more. Well the minor race's population booms and the farming can't keep up. You induced a famine.

Careful. You can accidentally do this to your own systems. Be judicious and measured in terraforming.
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Re: Tactics

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The thing about pillaging is it ought to give a respectable return on investment (ROI). It's wartime corporate raiding ala the Nineties in America. Maybe scrapping is an attribute within the buildings datafile? If so, what an uproar to facilitate it! It is a legitimate war tactic.

I want it for when playing as the Catare.
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Re: Tactics

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Blitzkrieg
https://en.m.wikipedia.org/wiki/Blitzkrieg
The Germans in WW2 has vastly better tanks and they would roll across France and wage utter destruction and press forward. You could do guerilla blitzkrieg attacks especially if you find a wormhole that consistently arrives in the same stable destination. Then attack systems with torpedoes from orbit to soften up the defenders' resistance. Then take the system through an invasion. Then pillage it all. Then move to a new system ie hit-and-run. This would destroy an enemy expecting attacks on a single front and then the AI is trying to guess where the next attack will occur.
24. Attack him where he is unprepared, appear where you are not expected.
Sun Tzu maxim #24
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Re: Tactics

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After creating a huge hit and run mess, then go pick up the pieces later when you can hold it. It's very difficult to defeat assymetrical warfare. It's calculated but seemingly random.
http://publications.armywarcollege.edu/pubs/1539.pdf

On a microcosm level, this is what serial killers do and so it's nearly impossible to catch them.
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Re: Tactics

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Clausewitz's tactics and definitions about war
https://www.realcleardefense.com/articl ... 15138.html
Clausewitz begins with “the object of the combat.”[8] Combat seeks one or a combination of these three things: “destruction of the enemy’s armed forces,” “possession of some object,” or “merely victory for the credit of our arms.”[9] With the objective established, Clausewitz lays out his section on the “Theory of Victory.”[10] Victory, in Clausewitz’s time, was the “retirement of the enemy from the field of battle.”[11] Today, the battlefield is ever expanding and amorphous. Compelling the enemy to evacuate that realm by destruction or decision remains the desired end—be it on land or in cyberspace, for example.
Clausewitz and The Principles of War
https://www.clausewitz.com/mobile/principlesofwar.htm
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Re: Tactics

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The word "principle" shares a common origin with princeps (prin ke pe) is the second line of veteran troops in ancient Roman battle lines.
https://en.m.wikipedia.org/wiki/Princeps

The pre-legionaires lined up in squares (maniples) of three with new but trained recruits called hastati, up front to throw "pilums" which were peculiar spears which when thrown then easily bent, thus rendering then nonusuable to be hurled back by the enemy. Then a square of princeps who were seasoned vererans similarly armed. Then badass hardcore veterans called triarii. Then they advanced so progressively better troops overwhelmed their foes.
https://m.youtube.com/watch?v=3iz1_UwD2Fw
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Re: Tactics

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If you haven't read elsewhere on how to form a fleet, it's pretty important. And while the Catare are allegedly the easiest to play, their ships are supposed to be in fleets. That is their weakness when fighting ship-to-ship. They are bullies so don't believe in fighting fairly. The notion is absurd to them.
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Re: Tactics

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https://m.youtube.com/watch?v=X-bogN0V8RM
Saving Private Ryan (1998)

There is a scene in this clip and the Captain is not just managing his squad but trying to calculate how many will he need and how many will die to accomplish realistic goals and get out of the mess that his superiors sent him to do.

Later his commanding officer (CO) admits it was a terrible assignment. But that is why he sent him. He trusted the captain's ability to lead. He's not a pencil-pusher.

Go high or go dry. The captain struggles as he says aloud, "No, it's not enough." He realizes standard tactics and brute force will just get them all killed and to no avail.

Unless you got air support and lots of battle hardened expensive shock troops, you have to use numbers or terrific tactics.

Don't send your guys in there to be slaughtered. Don't waste your most experienced soldiers on a hopeless mission. Muster enough that your risk is lower.

The chance of success can be seen on the map when invading, and the battle calculator tells you your chance of success too for orbital battles and ground invasions.

The only way less men will work is IF you construct buildings that raise their experience and morale. Sometimes you have a 50:50 shot, but your guys are stone cold killers because they have massive experience and will go in there and take names and kick ass.

Don't send green troops in. What a waste and it was YOUR fault as you knew they weren't ready.
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Re: Tactics

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Historically during the medieval period, it took 2-3 times the number of invaders to displace the defensive soldiers. Now imagine trying to do that when they are in powered up bunkers (you did make power sources so your own bunkers are operational, right?).

But maybe they have special defensive technology too. Know your enemy and their capabilities, or when the mission fails, you have no one else to blame as you sent untrained troops, with inadequate numbers, against highly defensive positions, and who have defensive tech to foil your invasion.

There are two ways your troos get experience. You were smart and sent lots against a weaker foe and so they got some on the job training and now are still alive and thanks to you the mission was fairly easy. All the better if you pounded the ground from orbit so maybe you took out the power sources to any bunkers.

Make their job easier, not harder.

Or you overly prepared and rotated your soldiers through multiple planetary systems with training facilities. Now they are ready for most anything.

You only send green troops when you have the numbers against soft targets.

Those German soldiers in those bunkers were battle hardened and trained and nearly impossible to displace despite lesser numbers. Because they were ready and fighting for their lives.
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Re: Tactics

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https://m.youtube.com/watch?v=2sASzlG3Is4
The Eagle has Landed (1976) is a highly unusual British film as it fairly depicts the heroism of German paratroopers ( Fallschirmjäger ) and does not reduce them to a one dimensional faceless enemy.

They are a small squad sent in to assasinate Winston Churchill who is supposed to be in the region. They know it's a suicide mission, but could alter the course of the war.

Commando troops are significantly better than standard infantry. Use the right tool for the job, or you will be disappointed in the outcome.

Respect their sacrifice. Generally it's a bad idea, so it better really change things or you just wasted their lives for nothing.
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Re: Tactics

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18. All warfare is based on deception.

19. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.

20. Hold out baits to entice the enemy. Feign disorder, and crush him.

21. If he is secure at all points, be prepared for him. If he is in superior strength, evade him.

22. If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant.

23. If he is taking his ease, give him no rest. If his forces are united, separate them.

24. Attack him where he is unprepared, appear where you are not expected.

25. These military devices, leading to victory, must not be divulged beforehand.

26. Now the general who wins a battle makes many calculations in his temple ere the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus do many calculations lead to victory, and few calculations to defeat: how much more no calculation at all! It is by attention to this point that I can foresee who is likely to win or lose.

Sun Tzu
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Re: Tactics

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As you max out on tech, you will gain better ship offensive and defensive abilities. That means you can alter the fundamental attributes of declared ships in the ship designer found under the research tab.

Not only that, but when you gain members who have their own ships, their hulls designs may offer better speed and manueverability as well as better shields and weaponry.

This means you have a limited way to alter these designs as long as no ships of those kinds are currently being generated.

Sadly, you cannot mix and match special tactical uses but merely alter some attributes.

In GalCiv 2 (2006) and GalCiv 3 (2015) and as old as Alpha Centauri (1999), then players of those games could create new units within the game. Thus you could build retrofitted revisions of a ship class. That was not only extremely useful, but a way to win as well before totally new ship classes.
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Re: Tactics

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As such, you will be sorely tempted to always give the best weaponry and defenses and best hulls to older ship classes. Is that wise? If every ship now requires an iridium double hull, sure they are better protected, but at what cost? How much longer will it take to generate them? How much more resource routing will be needed if all warships have iridium double hulls?

It's an old daimyo house code proverb that it's better to arm a thousand Ashigaru spearmen (inexpensive yari conscript troops)then purchase one prohibitively expensive sword (katana but likely a nagamaki).

Never underestimate swarm tactics.
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Re: Tactics

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Spaceship comparisons of the minor alien races
http://birth-of-the-empires.de/wiki/ind ... nen_Völker

Spaceship comparison Omega Alliance
http://birth-of-the-empires.de/wiki/ind ... ga_Allianz

Spaceship comparison Terrans
http://birth-of-the-empires.de/wiki/ind ... föderation

Spaceship comparison Khayrin (Khaorans)
http://birth-of-the-empires.de/wiki/ind ... _Imperiums

Spaceship comparison Rotharians
http://birth-of-the-empires.de/wiki/ind ... nverbundes

Spaceship comparison Cartare (note that these work better in fleets)
http://birth-of-the-empires.de/wiki/ind ... _Invasoren

Spaceship comparison Hanuhr
http://birth-of-the-empires.de/wiki/ind ... ndelsunion
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