Research database and terraforming

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UesugiKenshin
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Re: Research database and terraforming

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It's hard to calclate how fast tech levels will occur and in what turns. Why? It is contingent upon the number of major alien races waging war and the amount of minor alien races defending and on random events throwing a monkey wrench in the works.

In sandbox mode, there is no threat and so no need to defend sectors so the player can entirely focus on infrastructure, the economy, exploration, and diplomacy and if they understand how to manipulate resource prices, then finish all 14 tech levels by turn 640+. It might be plausible to do it by turn 550.

With the opposition of 1-2 major alien races, it might take to turn 800. The player regardless will race for better tech to cope with better starships and better troop types.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Research database and terraforming

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I see this as a bug, to others it's a peculiar feature.

The growth rate can be up to nine times normal speed. I don't like fast growth rates or even colony ships that can carry 8 billion people. I don't like colony ships that don't subtract from populations when launched as where did those 8 billion people come from??? GalCv2 did this very well and you typically had colony ships of 500 million instead and it added 500 million to the colony ship and subtracted 500 million from the planet in question.

You could say that some alien races so rapidly procreate that somehow they reach maturity in an uncanny amount of time. There are definitely are jokes about related issues in the minor alien text ...like insane Denobulans having wild orgies.

Anyway, a bug happens where the growth rate happens so fast that although there is a wide gap between present population and the cap ie the limit of population in a sector, then no more colonists can land. This is bizarre at maybe 8 billion are on the surface, and you have a cap of 45 billion, but BotE won't allow any more to land.

And what happens is if the planet is terraformed, then a slow migration will spread to other planets in that sector. And yet, on rare occasions, BotE won't recognize that there are untapped resources of say iridum on that planet. And so, you can't mine it even though it's present. That is very annoying when it's deritium.

To avoid this, say there are 5+ planets and the cap is 50+ billion and all resources are on the planets in that sector. You send 3-4 colony ships. You terraform all five planets. Then subsequently, you colonize as many as you can in a single turn. That means sometimes you have multiple colony ships terraforming the same planet as some planet classes take much longer to terraform. This works most of the time to put more colonists on the planet (so more laborers) and gets all the resources. Then that planet can become extremely important in a quadrant as they can make anything even the very best warships at a fast speed.

On such a fortituitous sector where everything is so abundant, then those are strategic targets in wargaming. As the enemy, you would greatly desire to seize them or at least attack them as they significantly benefit the owner.
Zuletzt geändert von UesugiKenshin am Montag 15. Juni 2020, 20:08, insgesamt 1-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Research database and terraforming

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It's a bit of a spoiler, but in the older movie Interstellar, an aspect that is hidden from the astronauts and the engineering crew is that while the small crew of the only warp capable starship is looking for a place for humanity (as the Earth's ecoystem is collapsing due to plant disease and severe drought) is they are looking for a way to transplant humans to another planet. So they are racing to send the astronauts as fast as possible to the most likely candidates and time is fairly normal for the astronauts, but terribly faster on Earth. One planet is near a black hole, and so just to fly down and check out the planet's worthiness, and fly back up (due to time dilation) the astronaut on board ages decades as they didn't want to enter suspended animation in cryogenics. So imagine what the time dilation to transfer humans in colony ship would be had they settled on that world.

But what is hidden is there isn't a genuine way to save humanity, just a handful of people. Imagine the logistics of sending even 10,000 ordinary civilians plus the crew of a starship. It would be extremely difficult and would require an enormous fleet of colony ships and escorts and ships to carry all the raw materials to begin again.

This was a big problem with the Pilgrims in America and at Jamestown, and recall that their agricultural methods or seeds did not work in the New World. They would have starved even though it only took 60 days to get from England to the New World, and even though it only took 35-40 days going back from the New World to England due to the jet stream (better winds for the sails) and currents. There was no way to leave the colony and get to England AND return with new supplies in time to deal with medical issues and famine. Colonies are inherently risky even if there is no opposition at the new colony site.

If not for some kind Native Americans, there would be no America. They taught them new agricultural methods and had seeds that thrived there. Those vegetables and fruits largely feed the world even to this day.

The same is true in the SW part of America as pioneers didn't know how to cope with the desert until Native Americans taught them about adding insects to their diet.

Now these were small handfuls of people compared to BILLIONS. Famine would almost certainly happen as well as disease in closed environments.
Zuletzt geändert von UesugiKenshin am Montag 15. Juni 2020, 20:12, insgesamt 2-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Research database and terraforming

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https://en.m.wikipedia.org/wiki/New_World_crops
Even with genetic manipulation of seeds and with food replication, undoubtably as new colonies happen in real life, extremely valuable Old World plants will be planted in new colonies in space, and new species will be found that will end up on other planets as agriculture. This is a major topic in botany and agriculture. It certainly was the source of most medicine before about 1920.

European colonists brought a wide array of non-native invasive species to North and Central and South America, and likely Africa, and they brought them as food and medicine and to make cordage and to make dyes and if they had not,they might have died.

Similarly African slaves did the same thing by bringing these non-native species as food to keep them alive.

The same is true about livestock and as well through genetic manipulation by selective breeding, local fauna was bred to produce more meat, eggs, milk, and by-products.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Research database and terraforming

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Try this experiment.

Send one colony ship to a sector with six resources. See what gets generated after terraforming and colonization.

Then try sending 3-4 colony ships and terraform and then when complete colonize with 3 colony ships. Note the difference in beginning infrastructure between the two instances. BIG DIFFERENCE. It's a game changer. With a regular game, such tactics mean escorts and heavy defense on borders lands, so likely doing first strikes to prevent your enemies from doing this ploy. That is orchestrated colonization and the result is remarkable.

It works in sandbox mode with maxed out research. In regular mode, you scarf up every sector's M class planets and then assemble infrastructure slowly by research level for terraforming.

You could create a mod where every empire already begins with level 14 tech, but say 100 colony ships and ten warships and 10 transports and 100 troops. Then a massive race would happen to orchestrate colonization. Say everyone has a million credits. You then rush infrastructure. You can't just attack as your upkeep is too high and not sustainable.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Research database and terraforming

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Note: when you have multiple colony ships terraforming the same planet, watch on the planet class screen the time to terraform, as it changes as they cumulatively make it happen faster. You stagger the terraforming and can estimate when many planets in a sector will be "finished" so colonization happens all at once.

Ships are slow and converge on a sector from many other sectors and timing that based on speed and navigation is an art. It would be intense during a regular game versus sandbox.

Like a thinker/planner player would have "patrols" of warships who can't be everywhere but can be "in the area" so if one group of 3 colony ships is in trouble, the patrol comes to their rescue. You would have multiple warships, all who have a patrol region, along a frontier region.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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