Advanced Save Game Six Empires Huge Map and Minor Races

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UesugiKenshin
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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By just glancing through the galaxy, and including all gas giant sectors which are probably 5 in number,
Then sub 4.0 billion sectors of which there are 3 in number,
Then from 5-9.9 billion there probably are 10 in number,
So 18 out of 1600 sectors are mostly useless but only 1.125% of the galaxy.

Then you have empty space time, but this is a misnomer as the vast amount of each fully populated even large population sectors are mostly empty space.

It may end up that in terms of actually useful sectors that less than a 1000 are in that category. Why does this matter? It is a function of the ability to develop power by terraforming and colonization over 6 major empires plus the 7th which is an amalgam of the minor races.

However the galactic map is generated, the result has such maximums based upon the maximum settings like percentage of stars, and probably a function of total names of stars and planets in the data files.

It may be that declaring set sectors for minor races would be useful so they can be powerful, or raising the galactic map parameters to have more useful population maximums. Every major empire has set planets, and for the minor to be consistently so strong, they have to have a realistic sector composition of planets or they become irrelevant.

Why? Low population most hurts the AI's empires. They build on such puny places with hapless futures.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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As we have no map editor, still a modder has to have some idea about realistic maximum population over a realistic number of potentially populated sectors to balance 7 empires.

Say you are the Heyoun and you already are weak militarily, and only have the potential to be powerful through wealth, so this is going to effect your terraforming and colonization.

The Terrans can be powerful through diplomacy, but if those minor races have very low population maximums, that alters their terraforming and colonization.

This is the same for all empires and affects diplomacy or is the impetus for war and conquest and limits mining and profit and research and maximum intel points.

It affects everything, which is why the mapper on a mod team placing stars and planets affects the entire future of all those empires.

This is how the philosophy of game design is affected by geography.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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There is no shortage of land or resources in BotE, but there will always be shortages of good sectors which have richer resources and larger carrying capacities.

That is why war is rationalized.

"We cannot properly grow unless we have that excellent adjacent sector..."

That is why war begins.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Imagine you are the Heyoun. You have very restricted ability to grow as the Omega have encroached on your sphere of influence and they are blocking colonization, but the Omega are conquering all, stealing your armada piecemeal, and getting stronger.

The Heyoun are doomed and they know they will lose their members as they cannot protect them as finally be absorbed into the Omega empire.

Even if the Omega were not stealing ships, and only control 60%, it is inevitable they will control 100%. All that occured in 30 weeks, so like a plague on the galaxy.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Distant Worlds 2 is coming out and here is a sneak peek.
https://m.youtube.com/watch?v=B_FOmhIYFyk
Historically the first year will be very buggy and frustrating. It has very high requirements and will be expensive.

The things is while you can customize the starship attributes and can fight in fleet combat manually, this is not realistic as you would pause over and over again. The idea of a RTS in space seldom works in 3D. It it impractical for 90%+ of players.

It would be better to improve BotE or realistically switch to a commercial grade successor or DLC at nominal prices.

With minimal improvements and some marketing by letting reviewers load pre-designed save games, millions would want to play BotE. I don't understand why there is no energy for this. BotE is amazing but largely unknown.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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BotE starships could have 100 more weapon types and sure, can't depict 3D space battles, but this largely is just mathematics. A computer has no delay in reaction time, a human always does, so you really can't do a space RTS. A human can design better starships though. That is entirely doable in BotE.

How could you beat perfect formations in milliseconds by a computer?
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The Omega while doing genetic engineering, probably will come to the conclusion that inhabiting an artificial lifeform as an android is superior in ways no genetically engineered lifeforms can ever be. They also at the highest research have robotic starships for perfect manueverability. Errorless navigation. Piloting in inhuman yet effortless ways. If there are no lifeforms on board, then no life support and no need to control gravity and no concerns about harming lifeforms by extraordinary velocity and acceleration that would turn any lifeforms into bloody jelly.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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To me, the most logical and interesting aspect of an end game would be that the anomalous entities ie space monsters are actually scouts and advance fighters, cruisers, destroyers, heavy destroyers, heavy cruisers of interdimensional species. They are probing BotE's galactic space time, and eventually the program would send an intense conquering series of fleets, that would attack.

And as strong as the Omega are now, they might lose as with only 14 levels of technology, what they can develop may be insufficient. They would require maybe level 20 tech to stand a chance.

And there might be cause for all empires to be strong and fight the interdimensionals as allies to improve their odds of success.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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These are interdimensional beings who co-exist in BotE's space time but at higher dimensions and why they look so differently. Maybe they attack as they fear one species controlling the galaxy and knowing level 20 research, who upon transcending then could invade upper dimensions...eventually. Maybe they are then more malevolent than the Omega?

Doesn't that sound like a better end-game?

Maybe when the original sentient species transcended, they started the interdimensional war? That makes sense, and maybe they were defeated, and now justify attacking their descendants? Thousands of years have passed, and the interdimensionals won't let it happen again.

Whichever empire is the strongest, probably runs over the weakening other six empires (including the minor races), so now, the Omega have no finale. But if an organized finale is an orchestrated series of attacks, including fleets of them, the Omega actually know fear for the first time.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Perhaps the stellar anomalies caused a rip in the space time continuum and this disturbance then allows usually a one way entrance from the interdimensionals, but transcendence might allow two way travel, and that is how the primary sentients left this space time thousands of years ago, invading the interdimensional's spacetime. They are resolved to fight than be conquered, this time by the Omega.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The reason the interdimensionals look so strangely is we can't perceive them, and just see part of them, just like we can't see time and earlier versions or later versions of others. We see them passing briefly into this spacetime. So maybe this is why most weaponry is ineffective as it only fires at one time slice of the interdimensionals.

Just like a wound you had a child when you scraped your knee no longer exists and does not wound the 40 year version you have become. However, grave wounds soldiers have do cause permanent disability, thus the interdimensionals fear that permanent wounding.

This is why fighting the interdimensionals is so difficult.

See the interdimensionals see what the Omega will become as they see time like we see height or depth, and they fear the future version of the Omega as maybe those beings become the host for the Omega symbiotes.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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That dark red ship is the Midway battleship, but maybe what it genuinely is something else. The Midway is a starship of the primary sentients, the original sentient species who developed a weapon that affects time, this wounding of interdimensionals as damaging past and future versions of starships, so caused tremendous damage in the interdimensionals' spacetime.
Bild
On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. (suggestion for new description see below)
Stringtable.txt: no entry

The Battleship of the Midway Time Travellers occures randomly at the edge of the galaxy and then it moves around.
Simple -not full- diplomacy is available. There Time Travellers are quite friendly (reseachers) and at first contact there's a good option to hail them (especially for humans)
If Midway battleship is in sector/orbit of a major's system, in case of war it will bombard the system.
If Midway battleship is in sector/orbit of a major's system, in case of NOT war, the relation will descrease every turn
The longer the battleship is in a major's system, the more probable it is, that war is declared.
It can appear from tech level 7 on
Rainer's and Paul's concepts of the Midway
by rainer: On Midway-Battleships time travellers from the future are desperately trying to get back into their own time. Generally they are friendly but persueing their aim which contains disrupting of all life on planets for their time experiments. Therefore they don't hesitate to get supremacy about the whole system by attacking it.

improved by paul:

The Midway Time Travellers are from the future and are desperately trying to get back into their own time. They are generally friendly but are pursuing their own agenda. There is a possibility that they will disrupt all life on planets for their time experiments, and therefore will not hesitate to attack a system, if they feel the need to.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Bild
This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector.
I'm suggesting that the primary sentients created this.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Bild
This is supposed to depict a godlike being that protects the Ehlen, so maybe this is actually the primary sentients?

These are the Ehlen, a minor race.
Bild
Ehlene are an honest and proud, but also a vain race. They are famous for their flawless history, their celestial festivals and the renunciation of any kind of violence or even threats of violence. The Ehlenen are very open and good-natured towards strangers, whereby the hospitality and the well-being of their visitors traditionally have a high priority. Hunger and need do not rule in their society, nature offers all living beings on the planet a rich and abundant source of food. All married people are subject to the Ultima Ratio law, since every malicious intent is immediately punished with death or exile, depending on its severity. The few exiled celibes that exist live in underground caves and are seldom seen.

Home system: Ehlen

Technological progress: backward

Special Skill: Pacifist

Corruption: easily corruptible

Spaceman nation: no

Special Buildings: Amusement Park: +1 Morale Empire Wide
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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