Advanced Save Game Six Empires Huge Map and Minor Races

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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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To play as the Omega Vi, you have to totally imagine what their lives are like.

And the more you play, all the major races are not like humans.

So why wage war like humans and merely conquer as perhaps that is a distraction? Is conquering a worthy goal or ultimately, is it busy work so you think you are accomplishing a goal?
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Look at BotE philosophically as that is what it does to your brain. What would be the goals if you could do anything? You think like a person on the Earth who needs a job and wants a house and buys a vehicle and needs health insurance.

Is that all that life is?
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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What about the B'war?
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http://birth-of-the-empires.de/wiki/ind ... -E#B.27war
The B'war are a strange breed. Although they are only a few millimeters in size and strongly resemble amoebas, they are very aggressive and do not tolerate strangers. Due to their physical disadvantage in combat, they have developed huge machines, so-called mechs. Two B'wars sit directly behind the two eyes of a 'Mech and control this battle colossus. Due to their ongoing wars of annihilation, they are now the only organic life forms on their home planet. Even bacteria and viruses have been completely eradicated with the help of nanomechs. A B'war itself hardly needs any food, no rest or sleep. He strives for armed conflict all his life. But B'war never fight against each other. In order to achieve these goals, they have impressive facilities for the manufacture of countless mechs. Should we succeed in impressing this xenophobic race, their production facilities will fall into our hands and will probably help us with the production of complex machines.

Home system: B'war

Technological progress: normal

Special ability: martial

Bribery: very difficult to bribe

Spaceman nation: no

Special buildings: Mech factories: + 50% construction speed on buildings, upgrades, ships & troopsThe B'war are a strange breed. Although they are only a few millimeters in size and strongly resemble amoebas, they are very aggressive and do not tolerate strangers. Due to their physical disadvantage in combat, they have developed huge machines, so-called mechs. Two B'wars sit directly behind the two eyes of a 'Mech and control this battle colossus. Due to their ongoing wars of annihilation, they are now the only organic life forms on their home planet. Even bacteria and viruses have been completely eradicated with the help of nanomechs. A B'war itself hardly needs any food, no rest or sleep. He strives for armed conflict all his life. But B'war never fight against each other. In order to achieve these goals, they have impressive facilities for the manufacture of countless mechs. Should we succeed in impressing this xenophobic race, their production facilities will fall into our hands and will probably help us with the production of complex machines.

Home system: B'war

Technological progress: normal

Special ability: martial

Bribery: very difficult to bribe

Spaceman nation: no

Special buildings: Mech factories: + 50% construction speed on buildings, upgrades, ships & troops
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Does anyone think millimeter wide creatures shaped like amoebas that get around in mechanized bodies like exoskeletons are in any way motivated like human beings?

The Mech factories are amazing as you halved production time for everything. But only there on that sector. So what if you then built them everywhere?

See, you don't need to conquer the B'war, you need to learn that tech and then apply it or improve it.

Would that actually implode your economy as the prices would likely severely deflate? Do you actually need workers anymore?
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Rather than be like the Omega and be parasitic symbiotes, essentially the B'war joined themselves with powerful Android like bodies and stayed on their sector. They are in some sense like the Omega. It's likely the Omega will never find an ideal surrogate and may end up just like the B'war when it is all said and done and do upgrades.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Some know that some minor race ships are great,and then if altered in the ship designer, then they are spectacular.

Okay. So you can make one per turn by rushing them until you run out of deritium. Then be in a logjam again.

What you really want is better ship classes that have aspects of some minor race ship. This is fixable by superior subclasses of your major race empire's starships. They would simply study more research, and slowly unlock these features. And then, make them throughout the empire. No more logjam.

You only think you need the minor race's inhabited sector when what you want is the beam weapon or cloaking or torpedo tube or torpedo type. You want their configuration or manueverability or speed.

More subclasses is the answer.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The minor race is no threat to you. They can't attack you. But that inhabited sector could be a staging area just like Cuba was feared to be during the Cuban missile crisis when so friendly with the USSR.

Then strategically the issue become "denial of resources" as by taking it, your potentially enemy major race can't harm you with their help.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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On a 40*40 map, the AI is some distance away and the top warp speed is 4 sectors per turn and very few ships can travel that fast. Or have the range.

With special research, that can be 4.2. I always pick that as that is the sole way to get it and this top speed is hard coded. I don't think any building can confer more. Maybe in the ship editor there is an opportunity to grant more. Otherwise by tech, maybe you can bypass this serious limitation?

So if this is so, the only way war can actually be waged is by proximity ie your inhabited sectors begin to encroach upon another empire's sphere of influence. Or vice versa. You both are too far away to effectively battle.

The AI wants to extend their range so they can push their sphere of influence into your territory, but they have the speed limitation, and you can attack that outpost/starbase and what is more, you can push back.

I regularly do this to deny the AI empires' sphere of influence and end up taking nearby sectors. I terraformed them and then flip them with my own outposts/starbases. Go back as I did this first to the Cartare. All the other empires did so. Attack transports as it is far easier as they are defenseless and starbases are not. There might be troops on that transport.

So beginners might be worried about war, but all the AI can do is raid and mostly your colony ships and scouts as the first wave are very weak.

So knowing that, all their increasingly serious treaties are nonsense. They are not real allies who can help you as they are too far away. It is a treaty to feel good and pretend it is a meaningful substantial document. It is not.

You sign treaties so they feel placated and the longer there is no aggression, the higher their approval as they presume you mean them no harm. This is just subterfuge. Diplomacy is polite meaningless lying. In the USA, no one actually believes that Germany of the EU actually is a genuine ally. If they were, they would actually have a prepared military, and they don't based on military assessments. The treaties are total bullshit. Meanwhile France and Germany call for an all EU army when France isn't technically a member of NATO. Get real.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Now in the settings.ini file, you can alter the expansion rate and so this has an effect and so all the empires' range increases and so encounters happen sooner and based on the range of the craft from short, medium, and long. I would not change it or you just will have conflict unnaturally early because the AI is dumb and tries to create colonies it simply cannot defend.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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You want conservative colonial expansion so you can back up your ability to defend those colonies. You have a responsibility to those people. You have to maintain a military presence and overcommitting because you made some dumb choices about colonies too far away means larger standing military forces before you actually have a balanced economy that can afford such large standing forces.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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BotE has the most realism when the galaxy is maxed out and a galaxy is a huge piece of cosmic real estate. War should not routinely happen. Games where the map is 20*20 are unrealistic. How could six empires really develop?

There is nothing fast about galactic war. It takes extreme planning to wage war so far away. It makes no sense to do so in a huge galaxy UNLESS actually threatened. This is the Maai concept in the martial arts. Some hostile person may be making threats from thousands of miles away, but they cannot realistically do anything. So if that is so, imagine light-years with a 80 light-year speed limitation and then they are 14 x 4 x 20 or an actual 1,120 light-years away is 14 turns in one direction. 14 turns going 4 sectors and each sector is 20 light-years.

Honestly, with so many closer sectors that can be terraformed and colonized, why would want to take one sector so badly that you would be willing to kill billions and lose soldier astronauts? Doing so would be exorbitantly expensive.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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This is why BotE provokes philosophical inquiry. War on the Earth is over scarce resources and land. Those are in abundance in the galaxy. Why wage war?

This is why the way I configure these save games that genuine war should not happen until at turns #300 at the earliest, possibly by #400, but likely about turn #480. You plausibly have time to develop an empire and get strong enough to actually wage war by that time. This is why, you honestly could not do sabotage as it is entirely too early due to speed limitations.

This is philosophically true and coupled with pragmatism. Waging war is all about practicality.

Using my commodities manipulation method, you will be as rich as any Roman senator in history, but I doubt the AI is that way, so if you want, you can delay war even longer and you can build up so much internal security that they cannot use espionage and sabotage against you.

You could gain omnipotence and then why would they attack you? Then it is suicidal to attack you. You make one logical pragmatic decision after another and your empire become unassailable.

BotE is an excellent tool to sharpen the mind.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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An ordinary well created historical scenario is carefully constructed so any empire can win and does not have to build up units, but have the infrastructure, units, and economy balanced.

Then the players redeploy forces based on historical choices and using logic. Then players can attack and defend and not have to spend #480 turns getting it set up. The fun part for most is waging war. That is how human brains are wired.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The only likely way that six empires develop and are all strong and everything is balanced so all have the capacity and confidence to wage a galactic war is if someone is unselfish and makes it that way as a scenario. And then people could play in the beta multiplayer or play versus 5 AI opponents.

At least as far back as Civ 2 , there was a tiny subset of modders usually amateur military historians, often veterans, who were willing to do that. It is meticulous work.

Otherwise there is no guarantee that it actually looks anything like a complex serialized science fiction show comprised of many series since 1967. Random generation achieves random results.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Ordinarily you have a campaign or scenario editor and within that, empires have spice and flavors. Various ones each have separate AI on the way they build up and expand and have priorities on research. So a modder would set that style so that empires respond differently.

GalCiv 2 had intelligence where certain empires were more intelligenc and so took longer to make decisions just like chess opponents. They are considering more and more turns ahead.

The AI often ended up banding together by sharing research and leaping far ahead. Thus one could turn off tech trading. The AI might like some empires more or the modder would set the demeanor of one empire versus another so natural alliances would occur.

Generally speaking, shared borders mean that no honest alliance can be maintained. There is too much temptation to attack based on proximity. Diplomacy through marrying off aristocrats plus common spiritual values was supposed to prevent that.

What commonality can exist with extraterrestrials and interdimensionals?
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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