Advanced Save Game Six Empires Huge Map and Minor Races

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UesugiKenshin
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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There are enough beautiful starship classes that it makes no sense to reinvent the wheel with additional starship class types unless someone likes creating new starships.

You have six major empires.
You have the following minor space faring races too.
. Table of Contents
A: Adamanen - Andromedans - Ankara - Azoraner B: Bafliden - Bothasiori - brane C: Chewark D: Delarianer - Deshant - Drizzi H: Hazeti - Herakleten - Hiro'akken

K: Karorr L: Levaner M: Mozwar N: Nundosa P: Palan S: Sevar - Storgor T: Tarokaner - Tarokohe - Tarokyten - Thremdomas

V: Vawdor - Vikarmo - Vorgor - Vulmar X: Xibren Y: Yimandar Z: Zhordanians
That is 38 groups total and 32 minor races typically have two unique classes of space vessels. So 64 vessel types and by minor edits, that is plenty of starship classes that can be updated. And it's not genuinely necessary to even reskin them as this is not an RTS where ship combat animations are displayed. Reskinning them is worth doing if your mod team has an artist otherwise it's over the top.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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This is why before you totally crush a minor species you want to give them opportunities to capitulate as it's better for them and better for you. It would stink if you lose a unique torpedo type as you were forced to subjugate rather than assimilate and so could not update some of your ship classes with that unique torpedo style.

To just crush every species then is a form of self-sabotage as you would lose many invaluable minor race technologies.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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It seems obvious that an advanced empire seeing the effectiveness of certain projects like energy creation or advances in research would replicate these innovations throughout the empire.

It would seem anachronistic to keep doing things the old way rather than adopt that minor race technology as the interim standard, then have a synthesis of the empire and the minor race's contributions. That would honor that minor race as the whole empire would owe them a DEBT and politically ignoring that would cause a big drop in morale. So it should unlock a chance to repay them with a mechanism to repair their sector's pollution or add magnificent planets dedicated as parks or a pleasure planet for an annual free vacation (all expense paid) or totally free healthcare and educations.

What each minor race would consider a vacation might be radically different and repel some people as they may be big game hunters, or risk death as a cathartic experience or want gladitorial games or whatever. Or it might just be converting an entire O class world to a giant version of Hawaii.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The Omega are unbelievably lucky in this game as they quickly encountered 13 space faring minor race species. I hate conquering them as I would rather use those ships and their technologies in the ship designer.

It is well worth playing the Terrans due to their diplomatic superpower and absorbing those races...and their fleets. But this is a double edge sword as they take a huge morale hit when doing sector invasions.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Turn#357
This is peculiar and I don't know if I just don't understand what's going on or if this is a genuine bug. I conqured the Mozwar and then couldn't redesign their ships. Now for some reason, I can design one of them, the Zvska heavy destroyer. Why now? And why not the other one...the Mozvra?

We will see what happens later and if when you subjugate them rather than gain minor races through membership, if you slowly gain control of their ship building. It's cryptic sometimes, but I was equally confused on the energy calculations for months.

See I can't genuinely mod and do the Balancer mod version 1.0 until I FULLY understand the process and programming.

For example, though I have raw materials and deritium, I can't always make starships for some weird reason, so I stall by making some level 6 troops, and then I can make them. The starship requirements are as clear as mud. Realize that by redesigning them with vastly better shields, hulls, and weapony that I am partially to blame.

Anyway, I managed to get control of the crystal runaway inflation, so that netted a large profit of 2.7 million. So though I have been making lots of extra crystal mines, they are down the priority list as this is a function of the manager tab.
1. Titanium
2. Deuterium
3. Duranium
4. Crystals
5. Iridium

See? I could alter the percentages but still the manager will prioritize titanium, deuterium, and duranium first.

So it's expensive and wasteful, but for 877,000 I can buy a crystal monopoly and I have the money, but in the long term it is wasteful. I guess I will do it? That would double crystal production and I probably could routinely make a small fortune just on crystal mining.

If you can grasp the way the commodities are manipulated, you can consistently make millions after several hundred turns, but the process is not intuitive, but actually the opposite of any frugality in running an economy.

You have to be able to totally do a paradigm shift to accomplish this as it will drive you crazy if you question why this commodity manipulation works. In the real world, you try to avoid wasteful government spending as it leads to runaway inflation. In BotE, you intentionally waste money by rushing production and can do things like sell down your raw materials to zero value, then rather than create resource routes, buy deflated raw materials for those colonial sectors lacking them. You then finalize raw material values about 100 each. By the next turn, raw material commodity pricing have risen with the demand from the other 5 empires and you repeat the process netting at least a million in profit. Then you pump that right back in rushing new construction.

Eventually you have no more needed infrastructure, so you rush troops and starships. So your economy is controlling galactic commodity prices and that is why the Omega are six times stronger than any other empire. They can complete every construction in a single turn consistently! :lol: I build 10 factories and so they can often complete construction in a single turn, and if not, I just buy it. And you are not penalized for doing so, but you profit by it as you created the demand that inflated commodity prices.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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When I look at the yields each turn on mining, it appears that every ore ie titanium, deuterium, duranium, and iridium yields much better amounts than crystal mining, thus this inflates crystal demand as it consistently yields lower amounts, yet demand increases throughout the galaxy with every sector needing crystal. There is an artificial scarcity of crystal programmed in BotE.

Example
Tanzanite has no industrial use, but is a rare prized gem for jewelry, and so is consistently prices very high as it holds an allure among ladies. Demand is high and mining has low yields so ensures profitability.

So it might be wise to buy a crystal monopoly for the first several hundred turns. Eventually there is a cap on how large a surplus can be mined, which is an oddity. So eventually you fulfill this cap and so it isn't profitable and miners work on other commodities or get redeployed to different sectors of the empire like agriculture or intel or research.

95% of the game is not about war, but BotE is honestly an economic simulation making it quite unique.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Monopolies can be lost, but honestly should this happen, it isn't a big deal as you probably either can conquer whoever acquired the monopoly and or already have such a surplus due to the cap on mining that it's irrelevant.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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In my opinion, BotE would far more interesting with strong initial empires that are balanced instead of trying to conquer them all in the first 800 turns. That is if you want something approaching the level of competition in the Star Trek mythos that occurs between the Alpha and Beta and to a lesser degree Gamma quadrants.

You are unlikely to have grand galactic battles by running over smaller empires.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Several months ago, it seemed like a natural technological progression that since deritium is rare but essential for galactic war, that higher than level 14 technology would lead to something like gas giants having deritium extraction and so playing a useful role.

This seems entirely logical. I almost wish there were either more unlocked rare natural resources that would have a strategic value such that the really magnificent ships would need those rare raw materials. Thus one empire would end up declaring war over this.

Rothrian admiral (concerned and addressing his command officers in the briefing room)
"It's imperative we take the Zeta Reticulli sector as that is the closest supply of blank, otherwise the Terrans will have a way to limit our empire. "
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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When setting up the starships, if every ship had the same components, just in smaller amounts or lower tech requirements, like a beam weapon and even a rudimentary torpedo delivery systems, and hopefully an engine type and a manuevability system, then in the ship designer, then a player could upgrade them.

This is how to do it so any ship could be FULLY upgraded. Otherwise some have no capacity to be upgraded in some areas. It is not fully logical the way it is currently designed.

The manuevability would be some kind of way to trim pitch, roll, and yaw by a variety of mechanisms.
https://calaero.edu/aircraft-axes-pitch ... 0to%20turn.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Starships are not aerodynamic. They are designed to be able to have thrust through main propulsion by some means even if folding space time. But they have to shaped to apply pitch, roll, and yaw. That is how a pilot manuevers the craft through every axis. A fighter pilot is a genius about spatial relationships as he or she is manuevring through multiple even triple axis at the same time to various degrees.

There would be a delay between the intent to manuever and the response to manuever, so logically a pilot would have some mechanism to interface probably by amplifying brain waves. This shows up in the film Firefox as this shaves down this limitation on not only manuevring but missile lock.

Eventually, a computer would steer vastly better, though some major or minor races might have attributes with enhanced spatial relationships and or vastly faster reaction times with less error.
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Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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As it is now, a fighter pilot has to have a special suit as they can black out or red out as high g force manuevers would drop their blood pressure perilously low or too high and then the plane would crash.

So imagine the g forces on a starship. It would turn the crew into jelly so a dampening field is necessary. Most species would lose consciousness or perish.

A redout is so severe if not lethal that it destroys the retinas.
https://en.m.wikipedia.org/wiki/Redout

A grayout is the newer term for pilots blacking out.
https://en.m.wikipedia.org/wiki/Greyout
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Within terrestrial atmospheres, pilots have situations where their oxygen levels get thin and if that drops below 19.5% they would pass out and suffocate and kill brain cells. Their blood would not carry sufficient oxygen bound to hemoglobin. Or their mix could be off and too rich, a fire could break out with the least spark from the control panels.

But imagine certain major or minor races may have totally different biochemistry, physiology, and anatomy. Thus they might defeat other species as they lack these limitations.

Some minor race may be totally artificial and mechanized and win engagements but have their own limitations.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The Mozwar Zvuska heavy destroyer has 19 different beam weapons so when tricked out, can do 7208 in damage! Imagine the scorching power. No other ship thus far has that ability.

By comparison the Omega battleship has a type 12 phased polaron array and can 4032 in damage.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The Azorans have a Bremmeth transport ship and that has 36 beam weapons but totally lacks torpedoes. See it's a matter of the type of beam weapons and if they can be upgraded or not and you don't know this until you conquer them or they become members.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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