Turn#357
This is peculiar and I don't know if I just don't understand what's going on or if this is a genuine bug. I conqured the Mozwar and then couldn't redesign their ships. Now for some reason, I can design one of them, the Zvska heavy destroyer. Why now? And why not the other one...the Mozvra?
We will see what happens later and if when you subjugate them rather than gain minor races through membership, if you slowly gain control of their ship building. It's cryptic sometimes, but I was equally confused on the energy calculations for months.
See I can't genuinely mod and do the Balancer mod version 1.0 until I FULLY understand the process and programming.
For example, though I have raw materials and deritium, I can't always make starships for some weird reason, so I stall by making some level 6 troops, and then I can make them. The starship requirements are as clear as mud. Realize that by redesigning them with vastly better shields, hulls, and weapony that I am partially to blame.
Anyway, I managed to get control of the crystal runaway inflation, so that netted a large profit of 2.7 million. So though I have been making lots of extra crystal mines, they are down the priority list as this is a function of the manager tab.
1. Titanium
2. Deuterium
3. Duranium
4.
Crystals
5. Iridium
See? I could alter the percentages but still the manager will prioritize titanium, deuterium, and duranium first.
So it's expensive and wasteful, but for 877,000 I can buy a crystal monopoly and I have the money, but in the long term it is wasteful. I guess I will do it? That would double crystal production and I probably could routinely make a small fortune just on crystal mining.
If you can grasp the way the commodities are manipulated, you can consistently make millions after several hundred turns, but the process is not intuitive, but actually the opposite of any frugality in running an economy.
You have to be able to totally do a paradigm shift to accomplish this as it will drive you crazy if you question why this commodity manipulation works. In the real world, you try to avoid wasteful government spending as it leads to runaway inflation. In BotE, you intentionally waste money by rushing production and can do things like sell down your raw materials to zero value, then rather than create resource routes, buy deflated raw materials for those colonial sectors lacking them. You then finalize raw material values about 100 each. By the next turn, raw material commodity pricing have risen with the demand from the other 5 empires and you repeat the process netting at least a million in profit. Then you pump that right back in rushing new construction.
Eventually you have no more needed infrastructure, so you rush troops and starships. So your economy is controlling galactic commodity prices and that is why the Omega are six times stronger than any other empire. They can complete every construction in a single turn consistently!

I build 10 factories and so they can often complete construction in a single turn, and if not, I just buy it. And you are not penalized for doing so, but you profit by it as you created the demand that inflated commodity prices.