Uuuu, da gibts einen großen Bug.. Mein Fehler...permutator hat geschrieben:Hab es eben noch mal überprüft, weiss nicht wo genau das original Savegame ist. Neues Spiel und Nahrungsproduktion im Heimatsystem ausgeschaltet. Nach 10 Runden Lager auf 0 und rote Zahlen in der Nahrungsproduktion.
Ich denke bei Null Nahrung im Lager und zu geringer Produktion sollte die Bevölkerung immer Schrumpfen.blotunga hat geschrieben:Vielleicht ist der wachstum sehr groß dort.
Bugs
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- Flottenkapitän
- Beiträge: 855
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Re: Bugs
Re: Bugs
Sorry, I've checked it many times and it doesn't work for me. Perhaps I am doing something wrong - would you, please, explain how you are supposed to cancel a trade route?blotunga hat geschrieben:The canceling works. If there is more than 5 rounds left, it will be set to 5 rounds. Otherwise when it gets down to 1 it doesn't loops back to 20 but cancels the route.
Re: Bugs
Repeat the route. So press Trade Route on the System Trade screen and then find the destination and tap to confirm. If the route was for more than 5 rounds it should switch to 5. Else you don't see a change but when it gets to 0 it will disappear.Pawleus hat geschrieben:Sorry, I've checked it many times and it doesn't work for me. Perhaps I am doing something wrong - would you, please, explain how you are supposed to cancel a trade route?blotunga hat geschrieben:The canceling works. If there is more than 5 rounds left, it will be set to 5 rounds. Otherwise when it gets down to 1 it doesn't loops back to 20 but cancels the route.
Re: Bugs
Ah, the same route! Now it works, thanks Am I the only one so dense? Come on... you know, misery likes company
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- Offizier
- Beiträge: 115
- Registriert: Freitag 25. August 2006, 21:00
Re: Bugs
Played as Omega, version 0.6.93 Linux, compiled from the source.
when clicking on a button or build task the game crashes. Not reproducible, loading the auto save from that turn and clicking again does not lead to a crash. But crashes can appear a few rounds later.
EDIT: there is no correlation with pushing a button. Seems to be that it happens after some time.
Something wrong with the Audio for the Omegas? Did not happen for COPs, Khaoron, Rotharians. Not tested yet Heyoun and Cartare
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Input does not appear to be an Ogg bitstream.
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.getPageAndPacket(OggInputStream.java:189)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.readPCM(OggInputStream.java:292)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:435)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:457)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:473)
at com.badlogic.gdx.backends.lwjgl.audio.Ogg$Music.read(Ogg.java:43)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.fill(OpenALMusic.java:240)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.update(OpenALMusic.java:224)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio.update(OpenALAudio.java:227)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:216)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Edit: fixed
when clicking on a button or build task the game crashes. Not reproducible, loading the auto save from that turn and clicking again does not lead to a crash. But crashes can appear a few rounds later.
EDIT: there is no correlation with pushing a button. Seems to be that it happens after some time.
Something wrong with the Audio for the Omegas? Did not happen for COPs, Khaoron, Rotharians. Not tested yet Heyoun and Cartare
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Input does not appear to be an Ogg bitstream.
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.getPageAndPacket(OggInputStream.java:189)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.readPCM(OggInputStream.java:292)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:435)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:457)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:473)
at com.badlogic.gdx.backends.lwjgl.audio.Ogg$Music.read(Ogg.java:43)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.fill(OpenALMusic.java:240)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.update(OpenALMusic.java:224)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio.update(OpenALAudio.java:227)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:216)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Edit: fixed
Zuletzt geändert von permutator am Samstag 16. April 2016, 13:24, insgesamt 1-mal geändert.
Re: Bugs
Hmm, maybe the ogg file is corrupt? But I haven't seen this before so it's weird. I will leave the music playing for a couple of minutes for ome to see.permutator hat geschrieben:Played as Omega, version 0.6.93 Linux, compiled from the source.
when clicking on a button or build task the game crashes. Not reproducible, loading the auto save from that turn and clicking again does not lead to a crash. But crashes can appear a few rounds later.
EDIT: there is no correlation with pushing a button. Seems to be that it happens after some time.
Something wrong with the Audio for the Omegas? Did not happen for COPs, Khaoron, Rotharians. Not tested yet Heyoun and Cartare
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Input does not appear to be an Ogg bitstream.
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.getPageAndPacket(OggInputStream.java:189)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.readPCM(OggInputStream.java:292)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:435)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:457)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:473)
at com.badlogic.gdx.backends.lwjgl.audio.Ogg$Music.read(Ogg.java:43)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.fill(OpenALMusic.java:240)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.update(OpenALMusic.java:224)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio.update(OpenALAudio.java:227)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:216)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Edit: You're right it does crash after a while with the Ome sound.
Re: Bugs
Ok, reencoded the music file, should be ok now.permutator hat geschrieben:
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- Offizier
- Beiträge: 115
- Registriert: Freitag 25. August 2006, 21:00
Re: Bugs
Works, thanks.blotunga hat geschrieben: Ok, reencoded the music file, should be ok now.
Re: Bugs
Seit dem update der android-version kann ich leider nicht mehr terraformen. Wenn ich beim kolonieschiff auf terraformen gehe kann ich danach kein Planeten auswählen. Auch bleibt oben das Bild des Schiffes unter der sektirennummer zu sehen.
Re: Bugs
Danke, das hab ich gestern vermasselt. Heute wird es behoben.Tikay hat geschrieben:Seit dem update der android-version kann ich leider nicht mehr terraformen. Wenn ich beim kolonieschiff auf terraformen gehe kann ich danach kein Planeten auswählen. Auch bleibt oben das Bild des Schiffes unter der sektirennummer zu sehen.
Re: Bugs
Either the vorians' psychotropic lab doesn't work or it's not displayed. It is supposed to be giving 100% security bonus, but it's not shown in the internal security bonuses in Intel section.
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- Flottenkapitän
- Beiträge: 990
- Registriert: Freitag 14. Mai 2010, 14:39
Re: Bugs
There are some/many buildings which only grant bonuses to the production of the system where they are, and not to the global production (of research/security/whatever). The bonuses in the intel section are only the global ones. Check turning the building on/off, the security production of the system should change accordingly. (In the C++ version at least it should without even ending the turn.)
Re: Bugs
I had a manager turned on, so the building is turned on by default. I had more than enough electricity (built power furnaces specially for the building) and the building uses power...
Re: Bugs
Mein Englisch reicht nicht, um diesen Text sicher zu verstehen. Heisst das nun, dass diese Gebäude nur für ein System einen Bonus geben ? (Im Falle des Geheimdienstes, bei Nahrung/Forschung und Industrie habe ich das inzwischen durchschaut.)Anonymissimus hat geschrieben:There are some/many buildings which only grant bonuses to the production of the system where they are, and not to the global production (of research/security/whatever). The bonuses in the intel section are only the global ones. Check turning the building on/off, the security production of the system should change accordingly. (In the C++ version at least it should without even ending the turn.)
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- Flottenkapitän
- Beiträge: 990
- Registriert: Freitag 14. Mai 2010, 14:39
Re: Bugs
Ja, manche.Wo he hiv hat geschrieben:Heisst das nun, dass diese Gebäude nur für ein System einen Bonus geben ?